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One Last Siege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #79 | 3.806 | 3.806 |
Theme | #99 | 3.968 | 3.968 |
Music | #134 | 3.581 | 3.581 |
Overall | #138 | 3.677 | 3.677 |
Mechanics | #141 | 3.516 | 3.516 |
Story | #150 | 3.194 | 3.194 |
Aesthetics | #249 | 3.677 | 3.677 |
Sound | #282 | 3.097 | 3.097 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
sounds from freesound.org, music from opengameart.org, most art from Kenney or Quaternius
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Comments
Very nice game!
I love the upgrade system and the overall idea. Simple but effective!
Very good submission!
What a great game! I played multiple times because at first, I didn't realize you could train your soldiers to acquire new units. On subsequent playthroughs I unlocked them all and it felt very satisfying to throw knight units back out at the enemy knights. Great job!
Very FUN and UNIQUE idea on this game! AWESOME WORK!!! GREAT ART!!! NICE MECHANICS!!! This was a fun challenging game. Loved it.
I really liked the background music! I missed the option to make the game full screen, my browser cut off part of the screen:(
Had me hooked throughout the gameplay. I can see this developed into a full game with different units and mechanism with balancing.
This is really fun! I was also never able to build enough population to do any training, but I still had a blast with the game for awhile even without upgrades.
I’m glad you enjoyed playing (even with the incredibly harsh difficulty) thanks for the feedback :D
Great game! Add some levels to it, power ups, or some minor details and I could see that game hitting the stores.
Good job!!
Awesome! I can’t wait to add more to this and put it on mobile so I’m glad you see its potential. Thanks for playing :)