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Mighty Rock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #9 | 4.368 | 4.368 |
Gameplay | #12 | 4.053 | 4.053 |
Overall | #12 | 4.105 | 4.105 |
Fun | #16 | 3.895 | 3.895 |
Theme Use | #18 | 4.474 | 4.474 |
Originality | #33 | 3.737 | 3.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was the theme you used for your entry?
"Create a Tactical Sword Game"
What was the most challenging part of making your entry?
It was the first time I was making a turn based combat system
What was the most fun part?
Working with some other people (for the music, ...)
Anything else to add? (important controls, assets used, special mentions, etc)
Everything is said in the game
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Comments
This was fun! I really liked the art, and the rock paper scissors combat worked nicely. It might have been a bit nicer to have something pop up showing what the enemy chose (after you select) just to make it more obvious what is happening. But that sure was one mighty rock! :D Nice work!
Thank you ! I'll keep that in mind for the next time ! :D
good job on this one never did live long enough to buy much in the upgrade shop no luck on the rock paper I guess.
Thanks for your feedback ! Have you tried using the healing spell ? It's pretty overpowered :)
yeah I would say it is a bit but you can lose a lot of life if you mess up so I guess it balance it self out?
yeah kinda, the game isn't suppose to be hard so it isn't a problem
I enjoyed the art. I managed to survive a few attacks and make it to the upgrades but I may have misunderstood how attacking worked. It seemed that the attack buttons did different things at different times so it was hard for me to know when to do what.
Thanks for your entry!
Thanks for your feedback !
I've implemented the attacks in a weird way :) it is a rock paper scissors so the same attack will deal damage based on what attacks the enemy chose, I tried to compensate the randomness by getting the bottle to be always at the same damage, but I realized that if your upgrade the normal damages you'll deal more damage than with the bottle anyway.
I should have been more clear on how the combats works :)
Simple, easy, and fun. I like it.
More fun rock paper scissors!
Haha :D
A well designed game with good turn based combat and upgrades. The ui and menu design was really nice too :)
Thank you for your feedback !
A very solid game with nice music and art, I got all the upgrades but I still don't understand the difference between the sword and the shield :/
Well there isn't, the combat works kinda like a rock paper scissors, if you choose the sword but the enemy took the shield you'll do a "weak attack", if you choose the shield but the enemy took the sword you'll do a "Power attack".
Ooooh I see, sorry for that then, I am not the brightest of people hehe. I'll change the rating then!
Was fun :) It reminded me of the duels in the old Suikoden games :)
Glad you liked it ! :D
Not bad for your first turned based game! Enjoyed playing it :)
Thank you !
Quit addicting, but would of been cool if u made one of your own assets, cause the rock looks cool!
Thank you for your feedback :) I'll train my art skills (which are very bad) for the next project that I make, I know that self-made assets are much better :D