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Rafflesia Valley's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #89 | 2.437 | 2.545 |
Interpretation of the secondary theme | #105 | 2.524 | 2.636 |
Graphics | #114 | 2.350 | 2.455 |
Overall | #118 | 2.280 | 2.382 |
Gameboy Soul | #122 | 2.350 | 2.455 |
Gameplay | #133 | 1.741 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting game. I like the idea of boss rushes, but the screen shake and hitbox make it very difficult to tell whats going on. Is there only one stage? I defeated the enemy and got a win screen and a lose screen at the same time.
Wow, I couldn't beat it, I tried multiple times, I would've love to be more pro player in terms of hit box when touching an enemy bullet and also to have a way to dodge bullets not having to go around and around the tree all the time. Music is not bad but kinda repetitive and hoped to have some sfx. I had fun playing it but I believe it could've been better with some minor adjustments. Great work!
Fun concept. I'm a bit sad the gameplay game down to running in circles and spamming K. I guess there was a tradeoff since spamming K also made it harder to navigate between the bullets.
Graphics and audio are really good!
I got a massive cramp in my arm and also carpal tunnel syndrome, but in the end I defeated the plant, worth it! Good job!
It is too difficult for me after a lot of screen shaking. I can't win! Hahaha.
The music is good but I don't think it has the Gameboyness that we were trying to create.
I was a little confused by your description. In the text under the game you say that you have to hold K, but holding K does nothing. You have to hit k repeatedly to hit the enemy.
Unfortunately your game gets a little hard to play, because the screen shake is a little too much.
sorry, bad word choice, i have changed the word to press, thank you for mentioning that!