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Tether Billy 3000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #13 | 4.225 | 4.225 |
Gameplay | #15 | 4.250 | 4.250 |
Interpretation of the Secondary Theme | #16 | 4.438 | 4.438 |
Soundtrack/SFX | #22 | 4.125 | 4.125 |
Graphics | #37 | 4.250 | 4.250 |
Gameboy Soul | #67 | 4.063 | 4.063 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
You play as a character collecting power cells on orbital platforms (in space). You have to protect the tether connecting you to your (space) ship, on account of you being in space.
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Comments
Fun! The music and sound effects are outstanding. The tether mechanic is interesting and well made. The levels are a little cramped and it's often difficult to get the tether in the almost pixel perfect position it needs to be in. I'd like to see similar mechanics in more open levels, but it's a great jam game! Nice work.
This was really fun, a great puzzle idea and it all had a wonderful feel!
Thank you!
Super fun little puzzle game! The slack mechanic is great, Gratz on the solid entry!
Thank you!
Hello,
I found the gameplay fun but I think the enemies should stop moving when the text box reminder comes up. I found myself trying to rush to close the text box and give the tether slack before the enemy would cut it. Overall, challenging and fun gameplay.
Thanks for sharing!
-TPC
Thanks! Yeah, I've heard lots of complaints about that dialog. I thought it was a fun twitch response you had to learn. But I'm definitely in the minority there. I'll upload that fix when the jam is over!
I loved it! The tether mechanic was surprisingly fun and effective, and it was also quite challenging. My mistake was trying to play it with my keyboard, but the top-left level still almost made me throw my gamepad :) A very solid entry!
Thanks!
I love this mechanic. (I kind of want to know how you implemented taking up the slack). Solid visuals and audio and interesting and challenging gameplay. My only complaints were sometimes getting stuck on things, and the dialog boxes being a bit annoying after a while. Overall great game!
Thanks! And I completely agree with your complaints. If you're interested, I did talk a little about the tether implementation in the second devlog. It's probably simpler and dumber than you think.
Funny game, the controls are awful, but I guess it catches the Gameboy feeling. I guess.
Thanks for telling me how you really feel.
Great game!
When you are in a hurry, have to accept the last radio message with pressing a key is a bit unfair, for me. Anyway, very addictive.
Thanks!
That does seem to be the consensus about that last radio message! I probably made the wrong choice there.
That was a really fun puzzle game! Great work!
Thank you!