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AstroladLanding's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #151 | 3.130 | 3.500 |
Interpretation of the Secondary Theme | #154 | 3.690 | 4.125 |
Overall | #239 | 2.952 | 3.300 |
Graphics | #261 | 2.795 | 3.125 |
Gameboy Soul | #270 | 2.907 | 3.250 |
Soundtrack/SFX | #283 | 2.236 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
We used a pixelation shader to keep everything within the 160x144 resolution. The theme is space and so we've created a rocket landing simulation. It took us 5 days to make the game. Thanks for giving us your time!
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Comments
I suck at this, but it's actually quite a solid concept. Really felt like I was trying to land a rocket. Nice job.
Great job with the physics! And I find procedural generation always cool! Missing some more music, though the success music was nice.
I took a bit too long to load, don't know why...
Still very funny~
Landing the rocket for the first time is satisfying and having the ground procedurally generated is cool. It's really simple and landing the rocket can be quite easy, but a nice submission.
Congrats on your submission! A few times, I couldn't tell why I didn't land the rocket properly. I'm assuming my velocity was too fast, but I thought I had slowed enough, but I assume there is some kind of gravity pulling down on the rocket that increases the velocity. It was hard to read the numbers, I think putting them in the darker color may have made it a bit easier to read. At least once, I don't think the terrain would have allowed me to land anywhere. Most of the time, there were a few spots where I could land, but landing was another story. I played Lunar lander on some older arcades and this seemed like it paid homage to that. The only thing I would have asked for is some kind of scoring system, but other than that well done!
So satisfying when i finally landed my rocket for the first time :)