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WorldsOfFiction

49
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A member registered Aug 08, 2020 · View creator page →

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Thank you a lot. That's great to hear. I enjoyed watching your video, mate.

Nice to hear, that you liked it and thanks for the feedback.

I considered the first thing myself, but never came around to implementing it, but it would be a better solution.

The second point is actually intended. It doesn't work as smoothly as I wanted, but the camera is supposed to freeze, until the player deletes objects to free up storage-space, so new elements can load in. 

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Holy. Wow. This looks like one of those tech-demo gameboy-games, that resurface decades later and everyone is impressed and wonders why it was never made into a full game.

Absolutely stunning. And the atmosphere is fantastic. 

I had a lot of fun with this. Choosing your equipment at the start and having to manage it in the dungeon is a great idea. And wow. The sprites look incredible. The whole game looks fantastic. The soundtrack is cool too.

It would be good to see the effects of those potions and rune-stones displayed somehow on screen, and the rng-balancing is a bit off. I wasn't hit once until the last fight, but then every time. It would also be nice to have the last weapon, that was selected, remembered in the menu. I needed to scroll to the last slot, whenever I wanted to use the weapon there.

Other than those points, this was great. I think you should definitely work on this after the game-jam.

Something very different. I liked it a lot. At a point I couldn't get further and was completely ripped to shreds. The system of expanding your ships and trying to fit the parts is interesting and cool.

Doesn't feel like a gameboy-game to me, but I enjoyed my playthrough. The way the character gets realistically crushed, chopped or chainsawed is really cool. The snappy restart, like in Hotline-Miami, takes out all the frustration that could've build up otherwise.

Cool game.

At some point the level-design became too confusing and I grew frustrated, because it feel unfair. 

The sprite-work is great though and I really like the little death animation. It has potential and I would like to see a more polished version someday. 

If this man really went up in space just to get some space from his wife, he's clearly insane.

Liked the artwork a lot and spinning around the screen. Got a score of 1140.

Was a lot of fun. Got a 67 score. The platforms falling away slowly and beginning to move is a cool idea.

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The sprite-work is incredible. I found the controls to floaty, I know it's supposed to be like that, but still. After cluelessly floating from room to room, I stopped playing. It grew frustrating to look into each room and finding mostly dead-ends. 

With some polishing, a mini-map or some other way to orient myself better, this can be really cool, though. Especially with the great art-design.

Maybe I'm stupid, but I don't even get the first block solved. Tried for a few minutes now.

Ok, really cool concept, moving the walls around you to open up paths. The actual character feels a bit weird to control, but a nice puzzle-game.

It can be quite fun, but sometimes you just get crushed, because no helpful items get spawned.

Landing the rocket for the first time is satisfying and having the ground procedurally generated is cool. It's really simple and landing the rocket can be quite easy, but a nice submission.

Great animations. The controls feel extremly satisfying.

You can't give a game with a cat-character a bad score. It's also really good on its own.

A mini Metroidvania, really cool. The art-direction is fantastic and I like the main-character's design a lot. 

After a few minutes of trial and error, I finally got the gameplay. It's a bit slow, but incredibly unique. Has potential. Some music and sound-effects would have helped to make it more interesting.

After getting to grips with the physics and movement of the ship I really enjoyed my time with this one. I found it challenging, but not frustrating. The story was cool and well told.

I think I 'm loosing my mind. The music burned itself into my ears.

Swinging around is a lot of fun. Cool concept.

Never say no to pizza. 

One of the best looking games I've played so far. The animations are impressive.

Really enjoyable platforming. Combining the different moves is fun. 

Interesting interpretation and I like the interactivity, but couldn't get past the section, where you're small.

For the first time making a 2D-Platformer it's pretty good.

Like others said, I guess it doesn't load the first level correctly. I wish I could play the actual game, because art-style and colour-palette are fantastic.

You should definitely update the build after the voting-period has ended. I will check it out.

The art-style is really cool and I like the concept. Sure, it's unfinished, but I think this can become a good game, when everything is implemented. I keep an eye on this one.

Backflip good, banana good, ape-cheeks good, resolution wrong.

Incredible. I can't believe you managed to make this in just 10 days. The controls are tight, the moves are fun to use and the graphics are extremely good. 

If you would make a full game out of this, I'd play it.

Great game. I like the interpretation of the secondary theme, something different. The colour-palette is very atmospheric. At some point the difficulty ramps up immensely, though, and you get basically bombarded. My highscore is around 5000.

Cool idea to basically choose the tetris-blocks you want to use yourself. It was really fun, if a bit slow. I then dropped an object into the trash-compactor with a part sticking outside the bounds and the game froze.

I think this has potential, though.

Interesting and different idea for a gameboy-style game. I love, that you included a cutscene at the beginning. Reminds me of Link's Awakening. 

It's really hard though. My highscore is 134. I couldn't get past that. 

The art-style is great and pleasing to look at. The gameplay feels tight and fun. Overall, a really cool game.

Fun little pinball game. The graphics could be right out of a gameboy-cartridge and the physics work really well.

Absolutely fantastic.

I really like the gameplay-mechanic, the puzzle-levels are difficult and the graphics are on point. Nothing to criticise.

Would play an expanded version of this idea.

The car-sprites and animations look good. I mean, it is clearly unfinished. You cannot die, nothing to avoid. But, what's here, isn't bad. 

You should take your time and finish it later.

The graphics are stunning. Incredible job on that front. The whole look is fantastic. The gameplay is pretty simple, but there's nothing wrong with it and everything functions. I like the designs of the start- and gameover-screens.

Good job. I really like the graphics and sound-design. Cool to let us choose a colour-scheme. 

The gameplay wasn't for me. I think it's an interesting concept, but the movement feels very stiff and the momentum unpredictable. I ended up spamming jump like a maniac, and that did kind of work, to get through the level.

With polished gameplay, this could be a lot of fun. Keep at it.

Saving Cats and Dogs. That is surely a plus. I liked the idea of being a firefighter alot, but its way to easy. Nice and cute game nonetheless.