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A jam submission

Space PackerView game page

Try to fill the space without creating an unbroken column or row
Submitted by TheMagicalRavenclaw — 13 hours, 14 minutes before the deadline
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Space Packer's itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Secondary Theme#2353.2683.444
Gameboy Soul#2962.6352.778
Gameplay#3401.7921.889
Overall#3462.1292.244
Soundtrack/SFX#3551.2651.333
Graphics#3681.6871.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
You have to best utilise the space to try and get a high score

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Comments

Submitted

I lost when making a row, but I also lost when I ran out of cards without making a row... Is there any way to win?

At least I got 55 points, so I think I did decently.

Submitted

I don’t understand what to do.

Submitted

This seems like a game I would really like to play but the UI and input made it difficult to play.  I like puzzle like games and I also had difficulty with input (mine isn't as good as I wanted).

I played in the web version so maybe the issues were there, but it was difficult to play due to the resolution not being scaled out, and not being able to tell where the pieces were going to play.  I think it was that it would place starting with the upper left corner where you were positioned and using the grid on the upper right.  Another issue was that when you pressed the movement keys it'd quickly go between spaces so it was hard to be precise, and similarly with the placement button it'd place multiple.  Adding some sort of a delay or doing the placement and movement only on key pressing down or up would have helped.

Submitted (3 edits)

I think this is an optimal solution, right? Yet I lost when I placed the last card. Is there a winning condition or is it about getting a high score?

Submitted

I didn't understand the mechanic ;-;

The card showed one thing but when I placed it it did a diferent thing...

The idea is very original tho

Submitted

i didn't really understand how the game worked ):

i like the unique take on the theme though.