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Space Packer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #235 | 3.268 | 3.444 |
Gameboy Soul | #296 | 2.635 | 2.778 |
Gameplay | #340 | 1.792 | 1.889 |
Overall | #346 | 2.129 | 2.244 |
Soundtrack/SFX | #355 | 1.265 | 1.333 |
Graphics | #368 | 1.687 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
You have to best utilise the space to try and get a high score
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Comments
I lost when making a row, but I also lost when I ran out of cards without making a row... Is there any way to win?
At least I got 55 points, so I think I did decently.
I don’t understand what to do.
This seems like a game I would really like to play but the UI and input made it difficult to play. I like puzzle like games and I also had difficulty with input (mine isn't as good as I wanted).
I played in the web version so maybe the issues were there, but it was difficult to play due to the resolution not being scaled out, and not being able to tell where the pieces were going to play. I think it was that it would place starting with the upper left corner where you were positioned and using the grid on the upper right. Another issue was that when you pressed the movement keys it'd quickly go between spaces so it was hard to be precise, and similarly with the placement button it'd place multiple. Adding some sort of a delay or doing the placement and movement only on key pressing down or up would have helped.
I think this is an optimal solution, right? Yet I lost when I placed the last card. Is there a winning condition or is it about getting a high score?
I didn't understand the mechanic ;-;
The card showed one thing but when I placed it it did a diferent thing...
The idea is very original tho
i didn't really understand how the game worked ):
i like the unique take on the theme though.