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Above the Sky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #37 | 4.275 | 4.275 |
Graphics | #69 | 4.050 | 4.050 |
Gameplay | #86 | 3.575 | 3.575 |
Overall | #125 | 3.550 | 3.550 |
Soundtrack/SFX | #225 | 2.700 | 2.700 |
Interpretation of the Secondary Theme | #253 | 3.150 | 3.150 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
You fly very quickly through a huge open space, managing the space between you and the enemies, with your Spaceship. Also: The enemies are aliens, I guess...
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Comments
Great game! The graphics & gameplay are well done. The overheating mechanic is an interesting addition.
Thanks for the feedback! :)
Loved your game! Im impressed that you were able to add so many sprites and make the gameplay so smooth playable at the original hardware! It has the diferencial that you need to dive in water to cool down, great idea! I think you could add a high score sysntem and I can imagine a story mode with huge bosses!
Thanks! =)
with just the scrolling, 3 bullets and the ship it was running fullspeed even on DMG, but as soon as I put enemy logic it started to slow to craw...
So I enabled GBC double speed mode haha
By the way, I played your game, the GBC double speed mode could help your game performance too.
Thanks for the advice! Whats that gbc double speed mode? I used gbstudio to made that game!
It would be great to improve it to a faster gameplay!
try enabling the color mode! They removed the option on GB Studio 3, but it should be enabled by default on color mode from what I read in the code.
Thanks for the help! I will try it!
Really good game! I like the idea of diving in the water to cool down but I’m unsure how the game fits the Space theme.
You fly very quickly through a huge open space! haha
To be fair, the concept of space described on the jam page can lead to very open interpretations. :)
Its a little glitchy but still playable.
Maybe have a soft musical song in the background to help it continue the excitement for the player.
Its hard to stay away from the water.
I think if you make the overheating system slower or while not firing it slowly depletes it self. To give the player more freedom to use the fun ship controls you have made.
Visuals and all the other sound effects are spot on. Looks amazing, fun ship controls.
Overall nice job!
Focusing entirely on gameplay feeling and graphic effects seems to pay off, but with that comes expectations with good tunes too. Music was missing for sure, unfortunately! Next time I will look for composers :)
About the balancing of the games mechanics, I did almost none at all, just throw some combinations of enemy waves with no fine tuning. But the general idea is pressuring the player to clear the waves quickly (and precisely) and you can also fire the gun very quickly (at a cost). I may need the cost to shoot higher and the auto-heat lower, but couldnt test enough. Maybe more ground or water level enemies to prevent you staying too much on the water? I dont know.
The balancing act may take longer than making the prototype. And compile times don't help.
Thanks for the feedback! Greatly appreciated! <3