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Another Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #143 | 3.834 | 4.200 |
Soundtrack/SFX | #220 | 2.830 | 3.100 |
Graphics | #235 | 3.195 | 3.500 |
Overall | #242 | 2.976 | 3.260 |
Gameplay | #247 | 2.556 | 2.800 |
Gameboy Soul | #335 | 2.465 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Game captures the feeling of old GameBoy games. It includes scary music and spooky atmosphere.
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Comments
A subtle grid on the floor would help a lot for memorizing the targets. Cool concept, nicely executed!
The idea is interesting. the art looks good and the audio is nice and I think it's spooky. a solid entry just a bit to difficult so I couldn't get very far.
Thank you so much for trying the game! Yeah, definitely will refactor the gameplay a little because of the difficulty.
Difficult but interesting gameplay loop. The beginning cutscene art is excellent, but I think your in-game sprites are a bit too high definition for the GB aesthetic. Keep it up!
That was cool! The character art is striking and the mechanics are competent. It's a little unforgiving, but I persevered to the message of hope at the end. The game gets its point across quite well!
The in-game characters seem to have too high of a resolution compared to the rest of the game.
All-in-all, good work!
Game feels nice and spooky and the artwork is very good. Felt the first level is a bit to hard as if you miss a tile and the spider is right behind you then it's game over, but maybe just a skill issue on my part :)
Plays very smoothly. Interesting concept, not having grid is making it more difficult and fun(stressful)
I really like the concept for the gameplay loop. The mechanics had just enough depth that it was fun to understand but wasn't too hard. Definitely challenging without a grid present on the level; makes it much harder to remember. Nice job!
It is a fun game, gets pretty hard and repetetive tho
I also think you should have matched the size of the brick tile pixels to the characters