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BowjumP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Gameplay | #14 | 4.000 | 4.000 |
Gameboy Feel | #16 | 4.370 | 4.370 |
Overall | #43 | 3.722 | 3.722 |
Graphics | #56 | 3.926 | 3.926 |
Sound | #158 | 2.593 | 2.593 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The mechanic of use the arrows to climb is very funny. You did a really good work with this game.
I miss the music and the movement of the camera sometimes is too fast.
The graphics are great!
Very good game with nice graphics and good design. This game brings back memories of my childhood when I used to play with my Gameboy. Good Work!
You've got a fun, solid mechanic here, with the arrows making temporary platforms. It really plays to the level design which is primarily exploration-based. I also really appreciate all the background details that don't need to be there, but really give some depth to the visuals.
The boss is a bit easy, I literally hid in a corner and spammed arrows to kill it. But besides that, no complaints.
I really like the mechanics, bow is more than just a weapon. Lovely graphics too.
good concept, i run from the boss XD
muito bacana adorei a jogabilidade
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very nice loved the gameplay
muito bacana adorei a jogabilidade
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very nice loved the gameplay
To be honest I didn't think I would like this game.
But I ended up playing it all the way through. Great Job!
Great concept using the bow as a weapon and as a climbing device. I really like the character art as well with his little cape.
Really liked this game. The use of the arrow as a platform is fun and the graphics are top-notch. Wish there was music.
Also, does the enemy that killed you last become weaker after you continue? If so this is a pretty cleaver way to handle difficulty.
Unfortunately, the flipping camera made me sick and I couldn't finish the game, but it is a very cute game and I LOVED the ridiculous walk cycle!!!!
Great entry! I would've liked to see the arrow/platform mechanic used a bit more as a puzzle element than as a replacement for double-jumping, but it's a cool little platformer with a solid concept nonetheless!
I wasn't a fan of the dynamic camera: I agree with the criticism that it goes too far based on your direction; it can get a bit nauseating! It also looks like the camera is using screen-space coordinates instead of the 160x144 grid, which makes it a lot smoother than the other elements in the game.
I really appreciated that you could continue right from where you died too!
Nice work, dude. My only major critique is that the camera whips too far back and forth while turning around. Maybe have the character slightly more centered, or have a small zone in the center of the view where the camera doesn't turn. I really dig the arrow platforming though.
This game is so beautiful I didn't even miss music!
amazing , just amazing! great job !!