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A jam submission

CROSSSHOCKView game page

A SUPER JUICY ARENA BATTLER
Submitted by tritex — 4 hours, 11 minutes before the deadline
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CROSSSHOCK's itch.io page

Results

CriteriaRankScore*Raw Score
JUICE#293.6433.643
FUN#872.7862.786
OVERALL#1022.7862.786
PRESENTATION#1162.7142.714
THEME#1311.8571.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
FEEL by MoreMountains
LeanTween by DentedPixel

Everything Else was made during the jam period

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Comments

Submitted

Ah! They got me!

Submitted

Nicely done!

Submitted

Really fun game! Especially liked the time slow down when using the dash ability. 

Submitted

The game has great juicy and occult feel.  I was unable to do the sword mechanic (stop as close to the red line as possible, just never matched up with anything I was seeing on screen).  In the end, I felt like the combat was intense but my input fairly irrelevant (even though it was fun to listen to and watch).  Felt like I was just placing the hitBomb over as many enemies as possible.

I do think this is the start to a game that can go places though and was fun to play. 

Submitted

I love the music of the game, it also feels very juicy. Cheers!

Submitted

Feels good - hopefully it will feel even better with a Update to the Sword Mechanic :)

Submitted(+1)

First, thank you for including controls/instructions in game. So many of the games I'm trying I just have no idea what I'm doing lol

It took me a while to get the hang of the combat, but once I did it's really satisfying. Sometimes I think the hitstop was a little too excessive and feels more like lag than punch. On the other hand, overall it felt really good to play and I kept going back for seconds

Also, strong Hotline Miami vibes on the main menu

I rate this game 5 eggs out of 5

very good game :)

Submitted

That is a lot of effects! I had no idea what was going on but it felt great anyways lol. Agreed that I feel like none of my sword attacks were connecting

Submitted

This is powerful

The dash and all of the movement feels so great, the visuals and all that juice in on point

However, I feel like the sword hitbox is way too fiddly. I felt like I missed about 80% of all attacks I did which made me die way more than felt needed

So yea, if I didn't feel like I couldn't sensibly attack most of the time, this would be the perfect power fantasy. as it is right now, it's not a power fantasy but still plenty juicy!

Developer

Thanks for the feedback :)

I think the issue is the swords holding mechanic and how it is quite poorly telegraphed due to time constraints to really show what type of attack you are doing.