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A jam submission

Last StandView game page

An Asteroids Game - Fill the juice meter to fuel your last stand.
Submitted by Bsix — 1 hour, 31 minutes before the deadline
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Last Stand's itch.io page

Results

CriteriaRankScore*Raw Score
FUN#213.5193.519
JUICE#243.7413.741
OVERALL#313.5193.519
PRESENTATION#433.6673.667
THEME#902.3702.370

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
I wrote and organized all the code during this game jam.


Music
Background - Epic Battle - Rafael Krux of freepd.com. CC0.
Credits - Inspiration - Rafael Krux of freepd.com. CC0.

Sound Effects
4 projectile launches - Sounds (c) by Michel Baradari apollo-music.de of OpenGameArt.org (https://opengameart.org/users/qubodup). CC-BY 3.0. (flaunch, iceball)
50 CC0 retro / synth SFX - rubberduck of OpenGameArt.org (https://opengameart.org/users/rubberduck). CC0. (retro die 03, synth misc 15)
Landing Bomb - djfroyd of freesound.org (https://freesound.org/people/djfroyd/sounds/353421/). CC-BY 3.0.
rock_breaking - Blender Foundation of OpenGameArt.org (https://opengameart.org/users/lamoot). CC-BY 3.0.
Rocket 02 - MATRIXXX_ of freesound.org (https://freesound.org/people/MATRIXXX_/sounds/441500/). CC0.
SFX-The Ultimate 2017 16 bit Mini pack - SwissArcadeGameEntertainment; phoenix1291 of OpenGameArt.org (https://opengameart.org/users/phoenix1291). CC0. (Explosion 006, Ouch 008, Pew 008, Powerup 001, Space 004, Teleport 007)

Background Art
Starfield, 3 Layer Parallax Star and Nebula Field - TheClicketyBoom of OpenGameArt.org (https://opengameart.org/users/theclicketyboom). CC0.

Game Art / Sprites
64 crosshairs pack - Split - LoneCoder of OpenGameArt.org (https://opengameart.org/users/lonecoder). CC0.
Asteroids vector-style sprites - Joe Strout of OpenGameArt.org (https://opengameart.org/users/joe-strout). CC0.
Free Lunar Battle Pack - MattWalkden of Itch.io (https://mattwalkden.itch.io/). CC0.
Lasers and beams - Rawdanitsu of OpenGameArt.org (https://opengameart.org/users/rawdanitsu). CC0.
Shield Effect - Bonsaiheldin of OpenGameArt.org (https://opengameart.org/users/bonsaiheldin). CC-BY 3.0.

User Interface
Buttons - Assets Free Interface UI Dark Miko - Wenrexa of OpenGameArt.org (https://opengameart.org/users/wenrexa). CC0.
Color Palette - Mangolishies by Yahya Ehsan - color.adobe.com.
Mouse Control Image - Free Controller Prompts - JStatz of OpenGameArt.org (https://opengameart.org/users/jstatz). CC0.

Fonts
Goldman - Google Fonts, Copyright 2018 The Goldman Project Authors (https://github.com/magictype/goldman). SIL Open Font License, Version 1.1.
VT323 - Google Fonts, Copyright 2011, The VT323 Project Authors (peter.hull@oikoi.com). SIL Open Font License, Version 1.1.

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Comments

Submitted

Very juicy, tasty gaming. Sounds seemed a bit loud but that made it kind of more intense anyway.

Submitted

Nice game, I liked the particle effects and the frantic shooting

Submitted

Asteroids with juice, I dig it! :)

Submitted (1 edit)

Nice Game! I loved the switch after the juice was gone! And then you get your juice back! Well done.

Submitted

That's pretty awesome game. I love how the particle effects are everywhere and somehow they are not invasive. Also the mechanic with juice loading that just keeps on giving is great. It's just awesome. Especially when it comes to the "juice" factor in this jam it's the best I have played so far.

Submitted

Very nice game! 

Overall, this was a lot of fun and had really nice use of effects, especially after maxing the juice bar.  Also, nice touch with the UI related elements such as the HUD and menu. 

Good job!

Submitted

The visual representation of the increasing juice was an excellent touch! Great work!

Submitted

A little hard, but so fun and satisfying after you mastered the juice :) 

awesome work !

Submitted

The effects are very good, but the gameplay feels a bit strange. I think it will be better if you can move the ship (that's just my opinion of course). I also made a ship space game for this JAM and its just that in some way it feels familiar to me. Very good job, nice game: D

Submitted

Really hard space shooter, it requires a lot of skill, I like the effects.

Submitted

I loved the graphics and presentation.  The effects when ships exploded reminded me of Missile Command - which I'm assuming you were going for :D.   The graphical shift after expending all the juice was very impressive.  I love old vector style graphics.  Great work!

Submitted

Really cool game! Simple to play but feels rewards to progress. I really like the idea of the game slowly improving in graphics again after using all of your "juice."

Good entry!

Submitted

This game really has a lot of juice! Pretty simple mechanic, but it's really nice to get the upgrades in the weapons and even in the art.

Submitted

Very juicy! and I love sci fi stuff, was fun trying to predict trajectories, even the loss feels great when the ship explodes everything around it! Only thing that could be improved.. that’s a lot of external assets used :P

Submitted

Very nicely done! Lots of nice effects - why is my favorite usually the death effect? ;)

Submitted

The upgrade of the weapon is quite subtle. At the first round I didn't even notice. Then the nostalgia hit. It was great! :)

The idea of the recharging shield (and as I saw the rockets later) is quite well done.

The thing that the players can't move makes me think that at least the enemy projectiles could be deflected or shot down somehow. Living only on the shield is quite uncomfortable in this asteroid hell. :)

Submitted

Much particles. Big bangs. Wow

Submitted

Hey there fellow asteroid lover ^^ Now that was juicy !

At a seemingly random point it crashed because something something javascript (I'm on linux)

Submitted

Really juicy! I liked the feeling in game, specially during temporary power-up. Great game!

Automatic weapon firing would have been a nice feature (after rapidly clicking for a whole game, my hand hurts :/). Also, the aim icon is unfortunately too thin and difficult to distinguish in the screen, I lost sight of it many times.