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DUNGEON ARCHER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Juice | #28 | 3.844 | 3.844 |
Visuals | #43 | 3.688 | 3.688 |
Overall | #56 | 3.313 | 3.313 |
Fun | #63 | 3.125 | 3.125 |
Audio | #73 | 2.938 | 2.938 |
Theme | #84 | 2.969 | 2.969 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty nice game, and decently juicy. You can add more enemies and maybe upgrades if you keep working on it ^^
Yeah sure!
The art is stunning, but overall I feel like the gameplay was a bit lacking.
Here is some of my input:
Pros : The shaders you used were incredible! I especially liked the "spherical morphing" that was applied to the entire screen, as well as the chromatic aberrration!
Cons : The game mechanics felt very simple. I basically just spammed click since charging the bow for that long didn't really pay off. I think making the arrows move faster, as well as adding an explosion for charged attacks would really keep players hooked on this game.
Good job!
Thanks for ur feedback ! I will add more stuffs and fix issues with next update!
The art is really cool, but I think you overused a bit the screen effects, chromatic aberration, lens distortion and bloom pushed to the max all the time is a bit too much and make the action a bit messy, and even unreadable when screenshake is added to the mix.
That put aside, the game is pretty fun to play, the mechanic of loading arrows is cool to use and forces you to think before shooting, I like it !
THANKS FOR YOUR FEEDBACK! :)
I really like the graphics and gameplay! Good game, but the sometimes I didn't see the spawning enemy. Can You make a spawning animation or particle?
Sure! I will cover all the issues and add new stuff with the next update!
Love the style.
The arrow pool reuses same arrow, as Olliescottie2002 mentioned.
Really great visuals and juice! Also how did you get your UIto glow like that I really liked the UI!
I do have some things that were a problem for me:
1. Reduce the camera shake on a basic arrow shot please as it gets really disorientating
2. Spamming is confusing as the arrows just disappear.
3. Add a sound effect for the bow shooting as currently there is only one when it hits the wall.
Great entry !
Thanks for the feedback, I will try to cover all the issues with the next update!
How did you get the Ui to glow like that?
If you are a Unity user then just change canvas render mode to Screen Space - Camera and assign the camera in the slot
then it automatically the post-processing!
Okay cheers!
a cool game. The visual effects where a touch to much for me, but nontheless a really juicy and good looking experience.
Some more FX woeld be nice.
other than that i had fun with your game. great job
Thanks, in future I will add more stuff! :)
Nice entry!
The world persistence with all the corpses laying around the level is done well.
It's a bit hard to see things with all the camera distortion, bloom and screenshake going on. In my opinion, a lot of juicy feedback is done on such common actions, that it looses it's impact really quickly, like the screenshake on shooting an arrow. I'd rather have a small amount of screenshake when I hit something with the arrow, than having a lot of it with every single arrow shot.
When the enemy does a lounge attack, it doesn't have any windup time, so it's a matter of luck or spamming the dodge to avoid it. The dodging also lacks a bit in effects and feedback.
Charging the arrow could've had more mechanics and feedback, like a flash or a sound effect when the shot is fully charged, maybe even having the arrow deal more damage if it's shot quickly after full charge is reached.
Thanks for playing and giving me feedback!
I play thise game . Thise is too awesome .
Thise is the best game I play in thise year
I find the effect of enough chromatic abberation/lens distortion to make a topdown view feel like security cam footage to be really enjoyable, and that's no different here! Definitely recommend people check out the download version, there's audio stuff missing from the web version for some reason that makes it much more grating.
thanks for playing !
Definitely needs some balancing and readability, it's hard to tell what things are happening when they do. You can spam the arrow as many times as you want, which makes you insanely powerful, sometimes when you charge the arrow and release when it's not complete, it'll explode. No arrow, no nothing.
Thanks for feedback :)
it's a little too hard, but really interesting
Thanks for playing :)
Nice game, I like the excessive amount of effects :)
Really cool project. Visuals are really cool. The shakings are too much in my opinion and do not let you see what is happening. The idea could be cool :)
thanks for ur feedback
Awesome game! Would love to see upgrades and diff enemies in the future. But you got a real nice starting point!
Audio does not loop correctly though and it is a bit too low compared to the sFx.
I also love the feature we discussed in the discord lol
Thanks in future I will add many features I like procedural level generation power-ups different kind of enemies etc ..
Good visuals, but I had some bugs with the camera kind of jutting to the side every once and awhile. I also think the lens effect you have is a lil bit extreme, but other than that great job on the visuals and audio, you nailed the juiciness of it all.
Mechanics were also good, the arrows felt kinda slow after you release them but I like how the charge of the arrow makes the explosions bigger, great call on that one.
Overall good job dude, keep it up!
Thanks for ur great feedback! I will try to fix the camera :)
Really nice visuals, this could use an arrow upgrade that allows you to shoot through multiple enemies.
Thans for playing!
Very well executed - love the visuals. Only thing I'd say is that if you get cornered you're pretty much done for - you can't get around the horde - maybe a dash or something might help. Overall really juicy and fun! Great game!
Thanks for playing!
Very juice-y and polished! The visuals and audio are cool and fit well.
Thanks for playing!
perfect retro game to play and engage