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Builder's Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #106 | 2.699 | 3.000 |
Graphics | #109 | 2.699 | 3.000 |
Overall | #129 | 2.413 | 2.682 |
Fun and Game Design | #141 | 2.435 | 2.706 |
Audio | #142 | 2.011 | 2.235 |
Originality & Innovation | #160 | 2.223 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like this game, but the level with the pillars and the 2nd boss is way too hard, I think its a bit dumb that he can still kill you even when he's down causing some situations where I'm stuck in the hallway and he's blocking the room
Lovely little builder puzzle platformer,
good game and nice screen transition!
Nice nice art
I love the graphics! was very hard imo but that can be chalked up to me being bad at video games, good job :)
lovin that gameboy vibe! Thoroughly enjoyed a lot. Great game!
Thanks so much, appreciate it!
It's official, I'm a sucker for 8-bit graphics. But you just took it to the next level. Despite the game's brutal but fair difficulty, I actually enjoyed myself, at least until I reached that platforming section with the pillars. *shudder...*
Now for the issues, there's nothing much but the controls, the controls... The 'build box' isn't always responsive and that has always led to me falling to my death countless times especially at parts where it should have been possible. Limiting the amount of blocks to be made to only 8 is one thing, but forcing players to calculate where to place the blocks especially through trial and error is a tad too much. That's the only issue I have.
That aside, the game's great. I can definitely picture many retro gaming fanatics storming this page. :)
very good, but not being able to get past the first part, I liked the 1-bit design
I'm glad you enjoyed the design! You can change the direction that you place blocks in any cardinal direction with the arrow keys, if that helps.
The Game Boy aesthetics are really awesome. The fact that you can't build the blocks anywhere made the game a bit hard.
Thanks for the feedback!
Gameboy fan ! love it <3
great level design and cute lil sound effects along with music :3
well done !
Thanks so much, really appreciate it!
i think the level design was great and the best part, and the harder but optional route of collecting coins/filling blocks was cool. a lot of levels clearly worked trying to make sure to use the ai in creative ways.
that said, this game has a major flaw which is not explaining things, such as how you can even press down on a skull platform to go under it (which took forever to find out and caused me to think a level was impossible for a while).
this issue is also there for how to kill the bosses, but i think the bosses are... honestly way too difficult to the point of not feeling like a challenge but just frustrating, if that makes sense? i really wanted to see the game to the end but i couldn't get past the second boss no matter what i tried. i thought that somehow blocks falling on it when it hits them could be the way, but it was nearly impossible to reproduce and it was way too easy to die to it due to the speed so i wound up struggling for 15 minutes before giving up. the bosses need adjustments or at least a more clear way to fight them because i also have no idea how i defeated the first boss at all, and the first boss stops movement completely if you run out of blocks to place which i think is a bug.
this is a bit of a harsh critique on the bosses, because they felt just too punishing. an easy mode to add hp could be a nice addition or some other way to help alleviate the struggle aside from a clearer explanation on what to do for each boss.
but, aside from my own pain with the boss, i had a fun time. again, level design was the strongest part to me. it kept me interested in what the next level would be like and some levels had some crazy weird puzzles and combinations with what order to try and get all coins and blocks filled. but if you ever update the game, it absolutely needs a clearer explanation on some mechanics and adjustments to the bosses. regardless, great job and good luck, it was a fun experience and i'd be happy to play again if it ever gets an update to adjust things!
Thanks for the feedback! I guess I should have made a lot of things more clear for sure (developer's bias is one hell of a drug lol). If you don't mind me asking, which boss did you end up fighting as the second boss (as technically there are two "second bosses", depending on how many coins/repairs you did)?
oh, didn't realize there's a different boss! it was the one that attacks on the ground and runs, and can jump upwards and destroy blocks it hits when it jumps. i hope that is descriptive enough, not sure how else to describe it
Yeah I think I know which one you're talking about. It was literally made hours before the end of the game jam, and I guess I didn't put enough time into balancing him. If you can imagine it, he used to be even worse to deal with previously, too.
ah, that makes sense then!
Nice graphics. Well done. Lot of effort build all levels
Controls were confused to my brain.
I think WASD + Space (jump) + Mouse (build/rebuild) would make it more playable to me.
Thanks so much! Yeah I get it with the controls being a bit difficult, it was something I coded really early on (like day 1 early) and never gave a second thought, though now I'm starting to wish that I had incorporated some sort of secondary control set. Glad you enjoyed it otherwise though!
Nice to play, loved the graphics!
Thanks, glad you enjoyed it!