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Heartsong's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the sound and audio fit the style of the game? | #9 | 4.108 | 4.108 |
How well did the audio drive the story? | #16 | 3.568 | 3.568 |
Should this entry qualify for the next round? (Primary) | #18 | 3.649 | 3.649 |
Did the game feel complete? | #24 | 3.541 | 3.541 |
How engaging was the story? | #24 | 3.027 | 3.027 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Unity
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Comments
I don't have a single doubt that this game will not make it to round 3
I'd say you knocked it out of the park with this one! I was super engaged, the music was awesome, the post-processing effects were vaporwave-y, the particle effect for getting the orbs was super cool, and everything was just well put together! One little gripe would be to make the controls snappier and make the text appear more gradual and paced out throughout the levels but other than that you did an awesome job. Would love to see more of this!
Couldn't have said it better myself! Great work Mitchel!
The text had a nice feeling, and the level design was great!
You have a great game here and you won the hearts of your players. Well done and congratulations!
Definitely a fellow fan of trying to layer in the music to represent progression, and likely that there were visual color themes to match what entered the picture.
Minor tics (that are not related to the grading criteria!) is that it felt the player would slide to much, felt it should come to a stop sooner, kept sliding off after landing the jump. Also as someone who struggled with this in my own entry, would have been nice to have a little cross fade of the prior track when you collect the orb.
I struggled to get very far because of the controls, but this is a very beautiful game, the music and sound effects are great and I love the art style!
I love the audio and effects of the environment. The controls were a bit difficult to handle though, but I am not good at platformers.
good game but really slippery controls made it hard to jump on moving platforms, also idk if the end was the end but i waited for a while and nothing happened so i am just going to assume that it was, good job!
Glad you were there to see this one on stream. I left a lot of feedback then, but just to reiterate one point, I think the art style works really well, but you could squeeze even more out of it by adding some effects the player character/box. Squash and stretch, image angle rotation depending on movement. Juice it up a little more. Felt great to control and look forward to seeing more from you.
Cool game! The music was amazing. And the ending was awesome lol.
I like the minimalist style and the ambient music. Like someone else said, the movement was a bit slippery but otherwise felt good. I liked the particle effects too.
I also thought it was an interesting choice to display the character's thoughts.
The controls feel great and the design, while simple, is also good. Great job :)