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Heartsong's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the sound and audio fit the style of the game? | #9 | 4.108 | 4.108 |
How well did the audio drive the story? | #16 | 3.568 | 3.568 |
Should this entry qualify for the next round? (Primary) | #18 | 3.649 | 3.649 |
Did the game feel complete? | #24 | 3.541 | 3.541 |
How engaging was the story? | #24 | 3.027 | 3.027 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Unity
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Comments
Nice sound design! I was very frustrated with how slippery the character was though. nice simple art direction that works well for the game :)
A door that goes nowhere... what a useless developer LOL - nice an atmospheric. I liked how you tied the mechanics into the coloured orbs.
man, I forgot how bad I am at platformers. Easy to play, has great audio, nice general aesthetic.
loved it!, will not say how many times I fell on the first jumping skill area... lol
The game is really great. I really enjoy it. The game has the ability to draw you in and the movement is much improved from the first version. The controls are intuitive and the graphics are sharp and detailed. The sound design is also excellent, adding to the immersive experience. The game is challenging, but not impossible, making it a great choice for players of all skill levels.
Hey, thanks for the kind words, Lucky! I spent more time than I have in the past just thinking, planning, and actually, you know, designing the game. Hopefully that paid off.
Thanks for playing and for the feedback. I really appreciate it!
The movement is much better than in your round 1 entry and the audio fit perfectly. I just wish the game was a bit longer!
That makes me feel really good. Getting that movement controller taken care of was a huge goal of mine this round. Will take the more gameplay suggestion into account for next round. Thanks for playing and for all the feedback!
Nice neon effect on the elements and the music layers ... good job
Great audio to complement the fun game play. Ended way too soon for me. I would love to see more from this game combining all the different obstacles into new challenging puzzles. Felt great to control and I always appreciate the controller support for platformers.
Definitely wanted more puzzle elements. With the focus on sound, I decided to keep them simple and focus on the music. We'll see if that was the right call.
Thanks for all the feedback and for taking the time to play. I really appreciate it!
Beautiful sounds and music, with some nice platforming. Simple yet effective!
really good game! simple and fun, not much of a story though
Really like the music. Calm and cool. Even the art style match the Jam theme. Great Job!!
Tried to keep visuals minimal to really focus on the music. Hopefully it came through enough. Thanks for playing and for the kind words!
Really nice work! The aesthetic is beautiful and the music slowly building up is a great addition, Neon Beats on Steam (steampowered.com) Reminds me of this.
I appreciate the kind words, Spacespy. Not familiar with Neon Beats, but looks like I'm going to have to change that.
It's a Yes ! I think we went both for the idea of layering musing throughout the game, but I have pretty much 0 gameplay ahah. I think you did amazing, the gamefeel is much better then in your first entry IMO and the visuals suit well the music. (or the contrary ? hmm) Maybe the movement feels a bit slipery but hey, it adds some difficulty and fun ! Well done !
You just made me feel really good. The feel of Round 1 really disappointed me. And if people think this is an improvement, then I learned something. Win for me. Will take the slippery-ness comment back and keep improving.
Thanks for all the kind words and the feedback. Much appreciated!
Show post...
I really like the sound and art here, very well made. The neon effect was also a nice addition, it's easy to go overboard with post-processing but I think you used it pretty well. Overall, great job.
Was actually the first time I've used post processing. Little bit of a learning curve there. Glad it wasn't too much. Thanks for the feedback and for taking the time to play!
Thanks for the feedback. I appreciate it!
Great game, fun and simple.
I really enjoyed this one! I liked how the music layered on top of itself as you collected more items and the end song was super nice. The neon touches were also really great
Fun fact, the music actually changes mode and "brightens" slightly with each orb. I ran out of time to start getting to the major modes, though. So it's less apparent.
And I'm glad you liked the neon. First time trying post processing. Fun experience!
Thanks for playing and for the feedback. Much appreciated.
I feel like there could be a little more to the story but the gameplay and audio is really nice and also think it's awesome that you made the sounds yourself. The level is really well thought out and like that the green push blocks can't get trapped against walls and even when it is underneath a blue one everything works fine. The best bit for me was hearing the orb charging up, especially paired with the visuals, really well done and hope to get a chance to see what is behind the door in the future
Completely fair. Story didn't quite end up the way I was hoping.
I really appreciate the kind words and the feedback. Thanks for playing!
Great execution, this was a fun game and I always appreciate the controller support.
The platforming was was fun and the sound and visuals worked well together.
Accessibility is important, so I'm trying to build good habits early in my game dev journey. (Plus, I think platformers just feel better on a controller.)
Glad you enjoyed the game and I appreciate your feedback!
“Its just a simple game. Don’t go to crazy with the soundtrack” You 3 days later: