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A jam submission

Magical FluteView game page

Submitted by Snaro (@SnaroDev) — 41 minutes, 27 seconds before the deadline
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Magical Flute's itch.io page

Results

CriteriaRankScore*Raw Score
Should this entry qualify for the next round? (Primary)#402.6932.867
Did the game feel complete?#432.5052.667
How well did the audio drive the story?#452.6302.800
Did the sound and audio fit the style of the game?#482.8183.000
How engaging was the story?#492.1292.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which game engine did you use?
Unity

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Comments

Submitted

The flute mechanic is a bit confusing for me. I'm not sure how the attack mechanic can hurt the enemy. The audio could've been better, maybe more variety of sound effects for the flute can help. Good job submitting it.

Submitted

Interesting idea, I managed to beat the game though I also had a hard time using the attack mechanic and missed a lot of notes. I think it would have been great to start with a basic flute with slower notes and have a way to upgrade it with faster and more powerful notes after you get used to the mechanic. Maybe you could also start the level with objects you have to destroy that don't attack you back. Good job, I hope to see more of this game in future rounds!

Submitted

Nice! Fun idea for a mechanic, though I wish I could actually hear the flute notes when played or that it would reveal some part of the music track, would have really welded it all together. It wasn’t clear that you had to really spam the attack button, but I got there and defeated all the enemies - I think this, too, could be nicely reinforced if more of a flute track shined through on its use.

I don't really understand the attach but I did finish! Interesting game, nice job :)

Submitted

Ooof. Had a really hard time getting the hang of the attack mechanics but I found them very interesting.

Glad I managed to complete this - I had a crisis briefly where I thought I was too old and slow to use the mechanic haha.  I like the setting and the little lore we know so far, but I think the music loop is a little... relaxed maybe? But you've done some good work so far, hope to see you in Round 3!

Submitted

Pretty good start, the flute attack idea is very cool and has room to grow. I think it needs a lot of refinement though, especially in how fast the notes travel and how it interacts with enemies. It was sometimes hard to tell if I was even damaging them. I think if you put some more time into fine-tuning it though, it would turn out to be a really fun combat mechanic!

Submitted

The idea of the attack mechanic is quite interesting, but a little hard to handle ... i think

Submitted

The setting and story that I saw at the start as well as the sounds are great. I agree with da-dam and Mitchell Opitz about the attacks being difficult to do and I only just about managed to kill 1 enemy. I think attacking with music is cool and the idea of rotating inside the circle is good from a technical standpoint but I think a much simpler method would be better and slower enemies please or at least to start with. I think you've got a promising game and I liked what I played of it

Submitted

Very interesting concept, but still needs workaround ! It is a bit hard to use the attacks right now, and hard to keep the ennemy targeted. But there is definitely a good start IMO, well done :)

Submitted

Interesting concept.  The controls were a little awkward.  Couldn't keep many notes inside, so ended up just spamming LMB.  Would be curious to see this idea developed a little more.  Good job!