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A jam submission

The mouse, The cheese, And the disembodied armView game page

so like, your in a cheese museum, and you like, a mouse, and you have like, a disembodied arm that can go pew pew
Submitted by malek elsady (@malekelsady) — 7 minutes, 4 seconds before the deadline
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The mouse, The cheese, And the disembodied arm's itch.io page

Results

CriteriaRankScore*Raw Score
Did the game feel complete?#83.9553.955
How engaging was the story?#193.1823.182
Should this entry qualify for the next round? (Primary)#243.5003.500
Did the sound and audio fit the style of the game?#323.4553.455
How well did the audio drive the story?#353.0003.000

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which game engine did you use?
gdevelop

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Comments

Submitted(+1)

Controls were a little confusing for me but I love the atmosphere that you've created. All of the little sfx in the background layered on top of eachother to make you feel like youre in this small scary space is pretty cool!

Submitted(+1)

I remember i hated the controls in the last round, it takes quiet awhile to get use to, and no player health or UI indicating what my health is. and well everything else has been said previous already, by others. i sadly could not beat the snake boss. controls were frustrating as it was, and moving that quickly away from the boss was hard.  weirdly the controls grew on me after awhile. otherwise good job!

Submitted(+1)

Like others have said, the controls are the biggest hurdle, but I enjoy the challenge around learning them. (Reminds me of QWOP.) Great use of audio to push the story forward and a wonderful extension of your first round entry. Great work!

Submitted(+1)

Difficult at fist  to grasp the controls, but after that it was awesome and fun!

Submitted(+1)

I will beat that third boss! Sorry I had to stop partway through on stream, but glad you could join in. Really impressive how much you added this round. Well done.

Developer(+1)

thanks! sorry for the game breaking tho lol. hope you will be able to beat the game and reach the final boss because idk if anyone has gotten there yet!

Submitted(+1)

I'll share a screenshot when I do!

(+1)

Imagine trying to hire more guards when they just invested in the big cheese shipment, the stuff Jason has to deal with smh.
Fun "rage game" style mechanic I think. The controls are intuitive enough and suite the gameplay, it's definitely tricky though. Funny too.

Developer

thanks!

Submitted(+1)

It took me a while to embrace the controls hah, but once I embraced them it was fun to play. Creativity at a high level.

Submitted(+1)

Really felt the audio felt just right for most of it.  It did almost feel out of place when there was a voice recording, though.  Almost felt like the text/beeps used in other places fit better?  Really cool game, though.

Submitted(+1)

Fun game and still nice creative idea carrying over from round 1!

Submitted(+1)

This is some really next level creativity

Submitted(+1)

the mouse is controlled with mouse controls haha, fun game.

Submitted(+2)

Alright, this is the hardest game in this jam. I remember seeing it in round 1 but couldn't get a hang of the controls so just gave up immediately.

This time I decided that I will try to kill one boss at least. And yes, I managed to beat the snake by moving and shooting at the same time (using both hands =D).

The second floor wasn't that hard. Just had to deal with those fast drones. Driving that vacuum cleaner robot to hide from drones is a neat mechanic. That segment where you ride one, then move down a bit and suddenly zombies pop out, so you have to eject to shoot them, but then the drones on the side spot you and then you ded was really hard and funny. I managed to get past it and beat the second boss.

The third floor is where I just said no and quit the game. Would have loved to continue and explore more, but having to protect that little guy with these hard controls was a bit too much.

So the main thing that can be improved about this game is the controls. Simple WASD movement (not car movement), left mouse for shooting and right mouse for actions (entering/ejecting robot) would make the gameplay much better.

The second thing would be to make the game more fast-paced. Faster player movement and shooting. But this might be a bit tricky since you will also have to adjust enemies' speed, health and sizes to balance the game.

Overall this is a very good game. I really like how the story is told by recordings scattered around the place. Reminds me of System Shock 2 audio logs. Good job!

Developer

thank you so much! but i dont think changing the movement to normal movement would be good as that is kinda one of the main game mechanics lol but thanks for the feedback!

Submitted(+1)

Beautiful game. I'm glad you added the trackpad support, though having it be WASD as well would be nice. The snake boss was fun and brutal. Sadly my game froze when I tried to move to the 3rd floor so I didn't get to beat the other boss :(

The save points are cool but I wish there was some indication like a pop up or sound effect that let me know I saved my point, just for confirmation.

Developer(+1)

thanks for playing! having a sound play when you hit a checkpoint was on my list of things to do but i ended up running out of time :( thanks for playing though!

Submitted(+1)

Do you plan to  expand on this game in future rounds?

Developer

maybe, if it fits the next rounds theme :D

Submitted(+1)

This was a really great game! the new additions were super cool and I like the new audio logs. Jason is the best character in video game history. I also really enjoyed the gameplay and the snake boss was super cool.

Developer

thank you!

Submitted

My desire for a game where you brutally murder people as a mouse has been fulfilled

Developer (1 edit)

lol (also did you manage to beat the snake boss? Because no one else so far did)

Submitted(+1)

i did yeah. i haven't finished it yet though

Show post...

Excellent game, I like the idea, the story and art work very well together. It was hard to tell when the enemies would die but apart from that the gameplay was pretty good too. I didn't finish the game because the snake battle was pretty hard, and I didn't know when it would end. Overall, great job.

Developer (1 edit)

thank you!  also yeah i think i made the snake boss too hard lol but it does after like 15-16 shots I think

Submitted(+1)

Brilliant game, top marks from me, love what you've added to your previous round. The story clips are great, it feels good killing the guards and the snake boss is awesome. I wasn't able to kill the snake but it is such a cool battle and I get about 10 or so shots before I die, don't know if I am close to finishing it? I'd suggest having a health bar for the boss and feedback for each shot landed and maybe head shots do more damage. Also I think the bouncing knives would be better if they didn't bounce as it's already very challenging and maybe snake venom might be a bit better. Anyways sorry for my ramble, I think the game is totally awesome!

Developer (1 edit) (+1)

thank you! i think the snake health is around 15-16 so you were really close to beating it and getting to the new floors i added!

Submitted(+1)

Cool, that's seems fair for the health of the boss, shall have to have another go later on to see those new floors

Submitted(+1)

The moral of the story is "Let Jason eat his food! No more guards!" Don't want to spoil anything, but on that really cool boss fight on floor 1, was thoroughly enjoyable! Pushing the mechanics in a primal situation. The foreshadowing was greatly appreciated as well, nice use of the audio logs, not only as collectibles but lore-wise as well. Please give my best to all the people involved in the voice overs! Amazing job, brought a smile to my face.

A nice addition to the previous round, SFX, storytelling and nice jokes. Well done again to the actors! Give em cheese!

Developer (1 edit) (+1)

thank you so much! :) Also did you manage to complete the game?

Submitted(+1)

Not bad! The contrast between the dark world and the goofy story was a bit jarring,  but the new levels feel very appreciated.

Developer

lol thanks