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BALLOON AIR RIDE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How good is the art style? | #54 | 3.304 | 3.474 |
Would you want to see more levels of this game? | #65 | 2.954 | 3.105 |
How unique is the location? | #68 | 2.904 | 3.053 |
Is this a well thought out level? | #68 | 2.653 | 2.789 |
Should this entry qualify for the next round? | #71 | 2.854 | 3.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Unity
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Comments
Streamed while playing this and commented throughout if you want to watch the playback. Love the art style on this. It works so well and is such a cozy and enjoyable game. Excellent work.
I really liked the art and the game play was smooth. I really liked the effect you used for the wind
Very cool and smooth game. It could be little bit faster.
Great game, loved the art style and the controls were great.
I really like the art style here - although I wish the clouds had the same line thickness as the balloon, they kind of stand out chilling in the background haha
Nice artwork, nice setting for a game and I like the way you have shown the wind. I feel like the game would benefit from making the wind stronger at a higher altitude
I really like the physics based movement idea and the art is very unique . It feels like I'm playing inside a painting.
The line are style works really well, feels very handmade which is nice. The idea of the balloon lofting in the wind is interesting, I like the joint mechanics of how it reacts when running into obstacles.
From a gameplay standpoint though (which is not this round’s purpose, to be fair) is it feels very slow and fairly simple, as I can’t control the speed and I have plenty of time to change the height. Maybe that could give room to layer on some other mechanic, so it’s almost like you are doing something else (building/crafting?) and then have to go back in time to keep the balloon position. Anyhow, just spitballin’.