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A jam submission

Ice JumpView game page

Can you get across the lake without falling into the freezing water?
Submitted by VeryTori (@VeryTori) — 48 minutes, 48 seconds before the deadline
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Play Ice Jump

Ice Jump's itch.io page

Results

CriteriaRankScore*Raw Score
How good is the art style?#882.0703.000
How unique is the location?#912.0703.000
Is this a well thought out level?#911.9322.800
Should this entry qualify for the next round?#912.1393.100
Would you want to see more levels of this game?#941.9322.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which game engine did you use?
Unity

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Comments

Submitted

really like the sky, and while normally I’m not a big fan of first person platformers/jumping games, I at least appreciate that there’s not too much inertia so you feel you can control the character

Submitted

Some trouble with the mouse sensitivity, but once I worked it out, it was real challenge. I appreciate you having music, but I thought it might have worked better with just some more ambient cold-sounding noises ... if that makes any sense! Game looks great. Great job with this entry.

Submitted(+1)

This was a fun and pretty to look at. Well done.

Developer

Thank you! :D

Submitted(+1)

Like others have said, the mouse sensitivity was far too high for but, the skybox is gorgeous and the gameplay is fun! Nice work!

Developer

Thanks! I figured out what was causing the incredibly high mouse sensitivity, and have fixed it. It had to do with the way the sensitivity was coded. I'll roll out that update either after the voting period or after the second round has been announced. Thanks for the feedback! I'm glad you liked the game!

Submitted(+1)

pretty good game with one major problem. the art was nice and the gameplay was fun except for the massive lag that would happen every time I looked up. The only way I could play was by looking up and seeing where the platforms were then having to look down and jump blindly so I wouldn't lag, and even then I still lagged. Or maybe I just have a potato PC I don't know

Developer(+1)

Aww I am sorry to hear that. I know sensitivity is an issue with the game currently, so that may have been part of it? I have an idea on something I am going to do with the game to hopefully either lower the file size to run on browser, or hopefully make things smoother or something. Hopefully this will help solve the issue you were having. Thanks for the feedback!

Submitted

Thank you! And I’m sorry h just got kind of frustrated but the game did look really nice! They sky box was colorful and I liked the water effect 

Submitted(+1)

This would make a nice speedrunning game, and also a nice background for those text to speech tiktoks haha

Developer(+1)

lol! Oh my goodness, you are right! That'd be so cool if this became the next tiktok background game lol! Also, speedrunning did cross my mind as I develop it, I will have to keep that in mind! Regardless of if the game progresses to future rounds, I have a couple ideas in mind for this game, and want to research the design process of speedrunning games. Thanks for the feedback!

Submitted(+1)

I don't have a clue how you got the galaxy/nebula thing to actually move, but man that was just fun to stare at.  Agree with Keltfire, the mouse sensitivity was too high.  Overall, though, very atmospheric.  Nice work!

Developer(+1)

Thanks! I really appreciate that! Also, duly noted on the sensitivity. When I was testing it in Unity, the sensitivity was a tad high, but within the realm of normal, but considering the setting has it set at 300, that should have been an indicator to me to test the game outside of Unity lol! I will keep that in mind for future updates on this game and journey as a game dev!

Submitted(+1)

Lovely environment and textures and music! Only small thing would be a way to adjust mouse sensitivity as it was way too high for me personally, but all in all very awesome!

Developer

Thank you! :D I will keep that in mind regarding the sensitivity. It was a tiny bit high for me in Unity, but I didn't think to test it outside of Unity, which I definitely should have done lol. Live and learn, I will add that to my list of things to do going forward!