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PlanetaryFireworkDefense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well was the Theme implemented? | #48 | 3.092 | 3.188 |
Do the animations/effects improve the player experience (game juice!)? | #56 | 2.668 | 2.750 |
Overall | #60 | 2.437 | 2.513 |
Is the art appealing (do you want to spend more time in this world)? | #65 | 2.001 | 2.063 |
How cohesive is the game art (do all visual elements work well together)? | #65 | 2.486 | 2.563 |
Did you enjoy this entry? | #68 | 1.940 | 2.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which team were you in and what was the modifier for your team?
Team : Shelfman - Mod : Fusion
Which game engine did you use?
Construct 3
If you are chosen as the wildcard will you continue in the competition?
100% YES :D
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Comments
The fireworks look really great and I like the drawer animation, although it was difficult to drag them out at times and when dragging it over the red buttons it spins the wheel so I had to be more careful on that bit. I think it would be beneficial if the firework colours were exactly the same as the spaceships. Everything looks great and everything is explained well and I even managed to take out a good number of enemy ships whilst also seeing nice firework display in the process, awesome!
This game was a cool concept and visually created a spectacle using fire works to defend the earth. Could benefit from a slower more guided start teaching controls and gameplay concepts. Sound and presentation was solid, great game 😀
Interesting concept. Took some time for me to figure it out, but it was fun once I got it.
I'm a little confused about the controls, but it's cool how you mixed 2d and 3d here. I'm guessing that's the fusion part?
This was a really cool idea. I think for a game with really different controls, it can feel less intuitive at first, so I think a little more tutorial would have helped, but I liked it!
I was a bit confused on how to load up the bullets at first, but after that it was a cool concept to switch between two screens to fight. Nice job!