Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Project NendouView game page

Submitted by Wolfenrahd — 2 minutes, 32 seconds before the deadline
Add to collection

Play game

Project Nendou's itch.io page

Results

CriteriaRankScore*Raw Score
Do the animations/effects improve the player experience (game juice!)?#124.1844.313
Did you enjoy this entry?#163.7593.875
Overall#243.7353.850
Is the art appealing (do you want to spend more time in this world)?#293.5173.625
How cohesive is the game art (do all visual elements work well together)?#303.9414.063
How well was the Theme implemented?#413.2743.375

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which team were you in and what was the modifier for your team?
shelfman, fusion

Which game engine did you use?
Godot 3.5.3

If you are chosen as the wildcard will you continue in the competition?
yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This game looks really well made, and it definitelly needs some more content, I read how it relates to the theme, it kinda makes sense, but it isn’t really obvious… maybe you could have added so the scientist go to the other rooom with cameras, and then you are released on purpose, rather than an “accident” overall the game is really fun, and looks so stunning

Submitted(+1)

I liked the mix of physical and psychic attacks and building weapons from the remains of the defeated enemies. The effect when you get to crush the drones was great. Had a lot of fun playing this and the art style was great as well.

Submitted(+1)

Really cool art style. The effect on the character's hair and the cables really impressed me. Very cohesive, this looks great!

Submitted(+1)

For this round’s criteria, I’d say it’s definitely a fun and cohesive style! The hair flowing animation was a nice touch as well. Felt a little light on the connection to the theme is the only nit in that regard.

regarding the actual telekinesis mechanic, quite interesting! I actually missed how to use it at first, had to go back to read the instruction. But very cool how it collates enemies together. Maybe a good idea would be to have some blocking structure in front so there’s no way to skip it when you first get the instruction? I also recommend supplying an alt input combo to allow for the special attack while doing telekinesis, I can’t left and right click on my current (gasp, I know) trackpad setup.

Developer(+1)

Yeah, fair about the theme. For spectacle, I meant for the player to be watched as they moved through the level, and the crafting mechanic for fusion. I wanted to use screens that showed the player, to show that you're being watched, but it doesn't work on web. I had some more stuff planned for fusion, but I didn't get to it.

I'll definitely add something like that for the tutorials. That's also a good point you made about the telekinesis, I didn't consider trackpads. Thanks for the feedback

Submitted(+1)

This was really cool!  Right away the art and story grabbed my attention.  Would love to see this expanded into a full game!

Submitted

This is incredible, such an awesome ability and you've presented it all so well too

Submitted(+1)

This is an awesome entry! The art and atmosphere are great and the juicy particles and shaders make it feel awesome, nice job :)

Submitted(+1)

Amazing! I really hope you keep working on the game i love the feel and atmosphere. I am really impressed with how much you were able to get done!

Submitted(+1)

Atmosphere is reallllllyyyy good here, and the use of procedural pixel art goes a great overall look to the game. The telekinesis power is great, want to see more of this so i can crush more bots.

Submitted(+1)

What you have is really nice. The art gives me "Another World" vibes. You've created an eerie atmosphere, and I like it!!