Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

PEMDASView game page

A dice math roguelite built in ten days for my first game jam.
Submitted by MessMess — 6 hours, 52 minutes before the deadline
Add to collection

Play game

PEMDAS's itch.io page

Results

CriteriaRankScore*Raw Score
How well implemented was the core mechanic?#303.9093.909
Overall#463.5703.570
Was there a sense of progression?#513.3033.303
Would you like to see this game idea developed further?#523.6063.606
Did the game align well with the task?#643.6973.697
Did the secondary mechanic complement the core mechanic well?#663.3333.333

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
CHOICE

Which game engine did you use?
Construct 3

What are your pronouns so I know how to refer to you in the videos?
He/Him

Will you continue in GDKO if you were selected as a Wildcard?
Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted (2 edits) (+1)

A fun and interesting arithmetic game.  This is much better than the memorisation games I remember encountering.

Difficulty is very random though.  In a later round, I was able to just place the target number, whereas the first round required much more work:



The upgrades also make it quite easy.

One minor improvement would be to provide a clear button for attack and defend lines.  Could be something you add in later rounds.

Developer(+1)

Thanks so much for the detailed review.  We definitely need to work on difficulty going forward.: I think we will limit specials to 3 and force formulas to be used for all numbers.  "R" currently resets the attack and defend rows (but we buried that in our documentation - which also needs an overhaul).  Anyway, thanks again for playing and for the great suggestions.

Submitted(+1)

Nice game. As a quality-of-life feature I would suggest that dragging a number back to the top to an invalid slot should automatically move it to a valid slot (say, the first empty valid slot, or the closest valid empty slot). Also, you could have a "clear" button to restart your current turn.

Developer

There are a lot of QOL improvements (and suggestions from these comments) that I'm excited to make.  We actually have a key to replace all the dice now, "R", but it's buried in our terrible "Operations Manual" - that is the first thing I have to fix.  Anyway, thanks for playing and for the suggestions.

Submitted(+1)

Well done! I enjoyed it! :D

Developer(+1)

Thanks for playing, I'm so glad you liked it.

Viewing comments 23 to 21 of 23 · Next page · Last page