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A train where there are no problems's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the game align well with the task? | #59 | 3.724 | 3.724 |
Did the secondary mechanic complement the core mechanic well? | #82 | 3.172 | 3.172 |
Overall | #104 | 3.062 | 3.062 |
How well implemented was the core mechanic? | #107 | 3.138 | 3.138 |
Was there a sense of progression? | #111 | 2.655 | 2.655 |
Would you like to see this game idea developed further? | #141 | 2.621 | 2.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He
Will you continue in GDKO if you were selected as a Wildcard?
Yes!
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Comments
Train!
My fingers hurt lol. Nice little multitasker, well done! Burning the trees for fuel was a nice touch
wow, you must have played a lot. I made such controls so that the player felt attached to the process, and reading your comment I think I succeeded a little)
Interesting art style. I like that you used the obstacles as fuel. The dragging feels smooth. I feel the two mechanics don't work so well together - I usually have to go really slowly to have time to remove the obstacles. Still, great job!
yes, I agree with your opinion. I had a choice when developing: either make few trees so that the player could accelerate and each next tree would be a surprise along the way, or do it as I did in the final version. The first option would be good for a long game (it seems to me). And in the end I decided to implement the second option. Maybe I'll finish this game after the jam and use the first option. Thanks for your feedback!