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Smoll Wizardly Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How unique was the ability | #22 | 3.864 | 3.864 |
Overall Score | #32 | 3.500 | 3.500 |
Originality of the Character | #42 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like the art on this. It was great to look at and added alot to the character overall. I also liked the animation on the sword swing, it is very subtle but adds to the effect. The art is cute and fun!
One thing that may help gameplay is to limit the distance the sword can travel from the character. This could push a player to need to move the character instead of only the sword.
In all, I really liked the entry. Good job!
I think this a good game and I can see this game being really good as the rounds go on.
Interesting concept that could use a little bit more polish. The range on the weapon feels too big atm for it to feel linked to the player character I think. Got some potential though, nice work!
I really like the dice element. It can give a really special twist to the game later on.
interesting ability with the dice, the camera movement was good, so overall I'd say good job! I don't really have anything bad to say about this.
Very cool man!
Nice job! It's a pretty neat ability and the camera moving between you and the character is pretty cool. Controlling with my trackpad on my laptop was tough but thats to be expected. Great work!
I love this idea! Not only is it fun to swing your sword, but I love this risk/reward mechanic of rerolling! Excited to see this get developed further.
It is an interesting idea and one I think could be developed much deeper. Particularly to give a reason to roll the dice aside from just a chance at big damage, some sort of incentive that creates urgency. Neat though!
Very unique ability!