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No Art.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How good was the game? | #6 | 3.706 | 3.706 |
How engaging was the story? | #23 | 2.941 | 2.941 |
How Artless was the game? | #32 | 3.235 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I had a lot of fun playing this, at first it was fun and a little relaxing to simply place them ad watch them go, but then there were puzzles and that was even better.
Good but boring game and there are some bugs, sometimes the cubes just fly out of the screen.
I am aware dude no need for hatred my friend.
Nice puzzle game with fun mechanics, only thing is that I would have liked more tutorial on how different colours can go through blocks, and the colours are quite muted, I think it would be better with more contrast so they are easier to tell apart (text was a bit faint too). Otherwise, great game!
The way you subverted the expectations of the task ... I love it! I am not a puzzle game person, but I kept plugging away at these levels because I just had to see the end. I wanted to return all the dumb blocky people back to their awesome looks. I've only rated 8 games so far, but I'll be shocked if this isn't the most unique entry.
My only complaint is that after I solved all these brain teasers you didn't give me the reward of seeing the people back to their awesome form! A smart move for the ratings, but I do wish as a player I got that payoff. It was my motivation! Excellent entry. I dug this entry.
The story is really cool and the characters look awesome
Nice game with a fun characters. The difficulty curve isn't too good though. The first 4 levels are basically just free wins to teach the mechanics, which is fine, but then you have a whole puzzle level with red and blue squares, and a zone that only accepts certain characters, none of which has been explained before. I didn't realize you can actually place the characters on the bigger characters and ended up using what I'm pretty sure was a glitch to complete the level. It's an interesting mechanic for sure, but I think just a couple mechanics all explained in different levels would be better. For example, I don't think I needed the tutorial level on how slopes and bounce pads work, as they're pretty self explanatory, but I think a level with just the big characters where you can learn that you can only place certain characters on them would be helpful, and maybe you could add in some sort of line between the red and blue squares that disappear to signify that doing something with one might do something with the other. Overall, pretty fun concept, but just needs a lot of reworking with the levels.
Edit:
I forgot to mention, the story was pretty cool. I think it was a nice way to blend the "no art" and "make a story" themes for this round.
I thought the story was interesting! wish you somehow sprinkled some of it it between levels, to keep me engaged, the puzzle and the simple blocks was great!
Really fun puzzle games with interesting concepts and great use of color, symbols and shapes to teach/show concepts and limitations.
Sadly not that much of a story, but I had a lot of fun playing it!