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Centipede 3000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the game feel fair and well balanced? | #5 | 3.941 | 3.941 |
How well implemented were the mechanics? | #5 | 4.176 | 4.176 |
Did you feel rewarded for playing? | #6 | 4.000 | 4.000 |
Overall | #7 | 4.012 | 4.012 |
How fun was the game? | #9 | 4.000 | 4.000 |
How good was the aesthetics and polish? | #9 | 3.941 | 3.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Unity
Will you continue if you get picked as the wild card?
Heck yeah!
Who do you think will win GDKO 2023?
Loten
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Comments
Really faithful recreation with a very nice graphical overhaul! I thought it was missing sound effects, but after reading through the other comments, they were just turned down at the start of the game somehow. No complaints from me! Great work!
3D lego pixels! Nice recreation, Having to wait for my shot to respawn after i shot it to the other end of the screen was frustrating and caused many deaths, but i guess that's centipede lol
I loved loved loved the chunky pixel art, very unique ! (Like Game Dav I didn't have sound effects at first but I saw your comment and checked in the option, the sounds were turned off at first) Well done !
Solid remake! Wished there was a bit more personality but the recreation side of things is rock on! Great job!
Kept it close to the original since I had a head start from Round 3. Then, just focused on learning some of the new things I've been wanting to take time to learn: achievements, leaderboards, the particle system (none of which are as complicated as I originally thought they were...).
Plus I knew of a big project at work that I had coming up. Took a risk for the competition. We'll see if it pays off. Either way, I appreciate you playing and the feedback you gave! Thanks, Spacespy!
A solid remake of Centipede. One of the most polished games in the jam. With achievements?!
I appreciate the kind words, Crayon! With achievements! (Just don't ask how they were implemented. The behind the scenes didn't go so hot. So the final implementation is...not optimal. But it works for now.)
Really great game! super well polished and I loved the screen shake and particles although there were no sound effects. The leaderboard was also a nice touch. and the chunky pixel art was very cool!
Interesting. There should be sound. Any chance you disabled them in the options?
Leaderboard was one of the things I really wanted to learn how to do. Got plans for it in the future, but had no idea how to go about it. Tricky, but not as hard as I was expecting.
Appreciate the playthrough and feedback. Cheers!
Hmm maybe I did, I’ll check
I am truly impressed with your coding skills. The game feels and plays just like the classic, and the level of polish put into it is amazing. I see that a lot of effort went into this game with all of the little details.
It would have been great to see more of your own ideas and creativity implemented into the game. Maybe introducing new enemies or weapons that still fit the style of the original. Maybe a different scoring system that would force a different style of gameplay.
Overall, it is a great game and I enjoyed playing it.
Gotta play to your strengths, yeah? Programming and...you know...stealing from my Round 3 entry. Made sense to stick with the classic game.
My weakness, though? The creativity side. You're exactly right. A few new mechanics or weapons might make it a little more unique. I'll work on making things a little more "mine" in the future.
Thanks for the input, Loten. I really appreciate it! (Also, you're my pick to win it all! Rooting for you!)
You actually helped me a lot this round when you posted that article with the technical information about Centipede. It gave me several ideas, especially about the scoring the system. I took the original score system and added a combo system on top of it.
Let what you enjoy inspire your games, I know you did this with your round 1 entry. I may not seem like it, but Spelunky was a major influence for my game this round.
Glad someone else found that useful! There was some great info on there.
And I'll definitely keep that in mind in the future. As strange as it is, I tend to avoid the games the inspire me. Main because I'm scared I'll never get anywhere close to them. Silly, but I'm working to move past it.
Cheers! Appreciate the advice!
Wow. this is by far one of my favorite games in this jam and one of the only ones to keep me playing again and again trying to beat my highscore. bravo
Wow! That's pretty high praise! I appreciate the kind words.
Damn, you got me real good with that highscore and achievements page, why didn't I think of that?! Love the 00s you slapped behind everything as well, really got me feeling rewarded for playing hahaha
Played to my strengths on programming (you know, and the fact that I pretty much had the centipede itself worked out from Round 3...) and just stuck with classic Centipede. Wanted to try adding some new things I've never done before but would be using in the future. Achievements and leaderboard just made sense. Tricky, but not as hard as I was expecting...
And I can't take credit for the 00s. Endmark made that suggestion. "Juiconomics" he called it.
great remake! and loved the artstyle!
Really great reconstruction of the classic.
I did just want to keep playing and I really like the leaderboard and achievements. The game looks and plays great
Those were some of the new things I really wanted to learn this round. Seems to have worked decently! Appreciate the kind words. Cheers!
Really liked the pixelated look of your art! I think this turned out great! Felt like something that would be an actual official centipede remake at an arcade.
That's high praise! I appreciate that. I was inspired by an old game I used to play on Newgrounds called "Pixel Purge". Thought it would be a cool take on simple pixel art and it seems to have worked! Fingers crossed.
Love the game!! The achievements page is.... crazy awesome. Would love to learn how to do that one day!
Appreciate you playing!
Originally I wanted to set them up with an observer pattern with Unity's Event system. But I couldn't figure it out in time so just through in a ton of conditionals that save to local storage. Totally do NOT recommend doing it that way. (Will have a sample of that in my dev log.)