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A jam submission

Mizu no YōseiView game page

Dive into this aquatic evasion challenge for the game jam!
Submitted by ernicani — 23 hours, 58 minutes before the deadline
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Mizu no Yōsei's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.0004.000
Compatibility with idea#84.1114.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you included the image of the generated idea in the game's description?

What game engine did you use?
sdl2 cpp native

Did you worked solo or in team?
solo

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Comments

HostSubmitted

Really nice idea about controlling the diver! It really feels like swimming in the ocean and fighting the flow of water! It has great visuals and nice sound when running out of screen - the background music would be a nice, small addition. It's a really good entry!

Submitted

one of the most innovative ways I've seen to control movement in this type of game, great idea! i really like the bubbly/watery feel of the sphere surrounding the player and its a great marriage of gameplay mechanic with gameplay environment, really cool. i do wish there was a small amount of friction inside the bubble as sometimes the player character could generate a lot of inertia and there was nothing to do but watch him sail off the screen. if you made that background then good god that is amazing nice job, if you did not then i congradulate you on your taste in assets. overall, i enjoyed playing your game and i think your central mechanic is a really interesting twist on a common genre, great entry!

Submitted(+1)

Simple but highly effective! Good execution of the prompt and quick to pick up (the little circle is enough to understand all the gameplay). The difficulty increases perhaps a little quickly at the beginning . But very well done !

Submitted(+1)

Really interesting game !
I like the atmosphere :D
The best score does not work but overall the mechanics are working perfectly fine. I had time to master the control at first thanks to a small number of sharks. When big waves where coming, I already know how to move correctly, so another good point !

Submitted(+1)

Woah! the controls are really cool, it very much captures the feel of being underwater bobbing around. The art is really nice, i enjoyed the scrolling parallax backgrounds. I got merc'd by many a shark :)

Submitted (1 edit) (+1)

I really like how you control the character in this game! It feels really neat and the way the character bobs naturally really makes it seem like they're underwater. It feels really consistent too which is cool. I never really had a moment where I felt I would lose him and didn't or where I felt I wouldn't lose him but did. It feels really clean. I think the current obstacles could use more of the control scheme though. I feel like the walls of sharks incentivize some really precise micromovements and keeping the guy really close to the centre of the circle, which is cool, but the unpredictability and wildness of using the outside of the control circle is really fun too. I think there's a lot of depth in your concept and controls that you're still able to tap into! Really neat game!

Submitted(+1)

awesome game! i do really think that mouse based controls in general are pretty underused and i think it's super cool that you deviated from the norm with this. the control scheme is challenging but not too punishing, and it kept me wanting to keep playing to get a higher score. although the art clashes pretty harshly with itself as each thing is in a different style, it's easy to overlook because it maintains that feeling of arcade-y fun.

also not to self promo too hard here but i also tried to get creative with mouse controls in my game, consider checking it out!

Developer(+1)

i've try to do something new with the "movement so you play with your mouse it's kinda not present in all of todays game"