Play game
Wolo - We Only Lived Once's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.195 | 4.195 |
Visuals | #2 | 4.512 | 4.512 |
Gameplay | #2 | 4.171 | 4.171 |
Fun | #3 | 4.171 | 4.171 |
Overall | #3 | 4.293 | 4.293 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
6
Does your game include art/sound packs or pre-prepared code?
Yes
If yes, please provide the source of the packs used
Sfx: https://www.zapsplat.com/
Boss movement script: http://dotween.demigiant.com/
Main ost: https://www.youtube.com/channel/UCwvLYm2460XKx__lLzPXK0A
Please provide a link to the project source code.
https://github.com/redd096/GJL2021
Please provide a link to a 30 seconds gameplay video of your game
https://youtu.be/NLLkPSHlSiw
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love the extra polish this game got! The little things like the page background, the trailer, having the lil' store character, which I adore 👌😂😭 I really love the visuals and the animations add to them! 💕
Thank you very much! Glad you noticed them :D
Awesome game! Non stop fun, great work!
Thank you vm for your feedback! :D
My first 5* rating! Truly such an impressive game to put together in a week, even for a full 6 person team. Amazing work to your whole group!
Thank you so much!! Too kind ahah Glad you enjoyed our game :)
Wow, this game is very impressive! I enjoyed pretty much everything I saw in the game so far. There is a good variety in enemy types and the guns, so even replaying after failing to reach the final level is fun (haven't reached the boss so far, but got to level four). Haven't got to try all of the guns yet either, but I will probably come back to beat the game later. Breakable cover is a pretty good feature too, as some enemies require a bit of kiting or use of temporary cover.
However, one thing I've noticed is that it was pretty hard to notice the armadillos at first, they seemed to pop up very randomly, and I didn't realise that they were there at first, because they're so dark and inconspicous, and I was also focusing on the enemies shooting me at the time. After noticing them first, I learned to look out for them, but I wish there was like a short spawn animation of them maybe digging themselves out of the earth before they start spinning, or even just a way to make them more noticeable so they don't blend in that much.
Overall, I feel that it is awesome that your team managed to make so many game features in a week, there is even voice acting! Keep it up!
Glad you enjoyed the game and thank you so much for your kind words! :)
You are right about the armadillos ahah The color made them blend too much with the rest of the environment. In the future we will for sure change them to make them more visibile. They spawn from barrels or chests you destroy, but in the the future we'll probably add an animation to make it more clear!
I had a blast playing through WOLO. There's nothing that I would change about the game. But, on the weapons menu it would be great if you added an information tab about each gun that you can hovering over; damage, rate of fire etc. Apart from that it was amazing, keep it up! >:D
Thank you for playing our game! we're so happy you liked it! ^^
We might consider your suggestion, for real :thinking: It could for sure help. Thanks again! :)
Very Fun Game! Loving the Gecko and levels! Great Design! But some weapons not sure how useful they are, maybe that’s part of the decision making, you’re lucky at first, then you know which weapons to get?
Thank you, happy you liked the game!! :)
Some weapons indeed are way stronger than others ahah We for sure need to tune them better and balance them more around their cost in toilet paper. We wanted to create one for every style/situation. The strategy is to use the worse weapons at first in order to save up toilet papers and spend them later on the expensive and stronger ones for more difficult stages (and the boss).
This is probably one of my favorite games that I've played during the jam thus far, honestly! The graphics and animations are gorgeous and clearly have a lot of time and love put into them, the different guns have such variety that it's a blast (pun intended) messing around with them, and once you get a feel for the controls, you can start dodging and weaving through enemy attacks and get out of confrontations without much of a scratch. I also really love the shopkeeper and how charmingly dorky he is.
One thing I will say I noticed, that I had a bit of an issue with, was the shop. I would put my cursor over a gun I wanted to buy, and for some reason the game kept registering me as buying another gun that I wasn't on. I'm not sure why this was, but it led to me buying a bazooka when I was trying to buy something smaller, for instance. It was fun to blast my way through the level, but I sort of wished I had been able to save it for another, harder level.
I had a really fun time with this one, and think you all did a wonderful job, especially given all of this was put together in the span of a week!
Glad you enjoyed the game! We'll look into the shop thing you reported. Thanks for the feedback :)