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One-Stick Shooter!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #337 | 3.845 | 3.845 |
Overall | #430 | 3.883 | 3.883 |
Adherence to the Theme | #512 | 4.107 | 4.107 |
Originality | #689 | 3.699 | 3.699 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was REALLY fun! Loved the way you folks used the jam theme, the difficulty level seemed on point, the different enemies were well thought out and felt balanced (I've never hated werewolves more, and I've watched all the Twilight movies...). It also felt surprisingly juicy, with the flashes and the little screenshake!
I loved the way you pulled off the cooling off mechanic, it works really well and keeps the game dynamic. Also was a fan of changing the screen color to represent the ship's health - a simple but very elegant solution!
Sometime I'd find it hard to aim where I wanted, but it didn't worsen my experience at all. I think it contributed to making the game feel challenging but fair.
Great job, one of my favourite entries :)
Thank you so much!
i like the art direction and the enemy variety but it needs sound effects and music and i found it hard to aim where i wanted
Our audio guy was out of town during the jam, unfortunately. SFX are priority one post-jam. Thanks for playing!
This was fun! I did really badly but I enjoyed it a lot. Very simple but great.
Thanks!
It was pretty fun, the only thing I can really think to say is that it was completely unrealistic to have a vampire with two hearts. I mean come on, where did he get the extra heart? Anyways, pretty great, some music would have been nice though.
Maybe that's its only heart, and its chest is wide open :O
Thanks for playing!
Quite enjoyed that, simple and effective.
If I had to give it some criticism is that it can feel very tedious having to constantly move back and forth when a lot of enemies follow you from the same angle. Perhaps more enemies, less hits to kill and a bit of a faster movement on the player ¿? No idea but nothing some polish can help. its a solid work, good job
The chasing algorithm needs more work and some rethinking. We'll work on it post-jam. Thanks for the feedback!
Yous deserve 15 stars for your creativity and great enemy design..
all the best
Kindly, return the favor by trying mine and leave your feedback: https://itch.io/jam/gmtk-2019/rate/431948?after=40#post-878701
Thanks a lot! And already beat you to it ;)
Well thought, loved how it feels, and actually it fits the theme.. I wished that letters can't go on each other how even I liked Rambo feeling when I shoot them all..
Good job! I enjoyed it.
Thanks! Sure thing, the chasing algorithm needs some rework.
Best game I've tried so far! Great controls, fun gameplay, good use of simple graphics. I hope the game gets polished, expanded, and published somewhere!
Thanks! We'll see what we can do ;)
Loved this! I would suggest that you find another way to make firing the bullets visually interesting, as the flashing background is a bit sore on the eyes (especially, I would imagine if you have photosensitive epilepsy).
Trust me, it was WAY worse. My eyes actually hurt during playtesting. Had to do it this way because I knew I wasn't going to be able to add SFX, which would be better feedback (at least I think so) than flashing. I'll have to do my research. Thanks for the comment!
Hey, this game is awesome, I had a blast! I got to like the third part of the last wave, I was so clooose! I think "you have multiple options, but you can only do one at a time" ideas tend to be a good use of this theme, as that provides a sort of meaningful choice right off the get-go. Einnsamr has that one action idea too.
Thanks again for playing our game :)
No problem! Thanks for playing ours!
Very cool game, movement feels smooth and nice. I found the game a lot easier on a controller. Like the shooting system how you shoot slower and slower the longer you are shooting. Very nice. Like the different background colors. I also like how the background flashes white when a bullet is created. Overall great game.
Thanks a lot!
Wolfs don't let me win, nice game, I like it!
Keep trying! And thanks for playing!
Great game !
Plus I think it fits the theme perfectly : You have to choose at a given time which action you want to do.
In addition you can't only attack like a tower defense because your ammo will run out if you don't move. Well thought !
Good submission !
Thanks a lot!
I've always been frustrated by single stick shooter as you need to face your opponent in order to shoot them. This is a variant of that, and kinda like it! I would have preferred to have some sort of aim assist (subtle) as it's hard enough to kite the enemies around and because only the first second of shooting matter I felt a bit more punished to miss my target than rewarded for hitting it.
The transition between movement and shooting is good enough, and that's the trickiest part of the gameplay. I think you did well on that.
Overall good job!
Thanks for the feedback! A little bit more playtesting would've helped. We'll see what we can do post-jam.
Nice and addictive game! You should release it on the Atari 2600 :v
Coming soon
Nice minimalistic styled game! I've enjoyed it!
Thanks!
Well designed and nicely done :) I love how the game mechanics encourage you to move faster, thus making the gameplay more dynamic.
Glad you liked it!
Nice, short, and fun, well-done for everything it wants to do. Nice job!
Thanks! Your game is one of my favorites of the jam.
Very simple game, but nicely executed. The turning circle made it quite challenging - and I feel like that is almost the real mechanic here. If you could fire any direction it would be fairly easy - but that turning circle makes it a real challenge!
Thanks! Yes, that's the most jarring difference between a normal twin-stick shooter and this one. I think the centaur is the enemy that takes the most advantage of it.