Preety good puzzle game. It has the potential.
Play game
Ka-Bob's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #114 | 4.200 | 4.200 |
Overall | #332 | 3.975 | 3.975 |
Adherence to the Theme | #570 | 4.050 | 4.050 |
Originality | #720 | 3.675 | 3.675 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Amazing art and clever puzzles mechanics, definitely worth checking out!
Rated yours as one of the best! Great puzzles, great mechanics. I really, really like this one. Had so much fun!
Haven't seen many puzzle games out of the jam theme. Well designed puzzles and mechanics at that, too, good job!
Loved the kebab theme and how you folks executed this game! Puzzles were very fun and well designed, and I really liked the art style and soundtrack!
Took me some time to get used to the controls, I'd keep messing up the throws, but other than that I had a great time. Nice job!
The throwing mechanic was the hardest part... and you're not the first one to comment on it feeling a little weird. We wanted it to automatically throw in the right direction when you pushed space, but we also were trying to avoid people "accidentally" solving the puzzle by throwing the spear in a direction they didn't realize they could. Thanks for the feedback, and thanks for playing!
The art is really cool but I wish there was some sort of death animation or feedback for when you die just to add to the game feel. I had the same idea at first for a puzzle where you have to line up all the enemies for one shot but you executed it better than I would have been able to. Good work!
A great puzzle game! The only complaint I have is some weird kebab throwing controls. I love the theme, gameplay, and level design. Great work team!
Outstanding work for a 48 hour game jam with 3?+ people. The art was very stylish. The "one" same input for all characters reminds me of that puzzle in twilight princess but you took it in a new direction with the goal of lining the enemies and yourself up for "one" shot. I think it meshed really well together and the level design helped sell the idea. Especially skewering yourself with the pipes, Lol. I think the only weird mechanic was the characters can move to the same space is a lose condition but can't swap places because the destination is full when they check. It conflicts with itself a bit but it made for better manipulation for the puzzles so I'm not entirely complaining. Good job @bitDecayGames.
Nice, maybe the colors would have chosen them different, but it's still beautiful.
Everything works, from the least to the restart, so great job for a game jam.
The idea of having only one bullet is not original, but it was very well done and it's fun to play the game, that's enough in my opinion.
The color palette is actually a variant of the CGA palette! Our artists wanted to try a restricted color palette and this is where we ended up.
The mechanic we actually were using as our "only one" inspiration was "only one input". All characters are controlled by your input. The skewer sort of came as a tag-on bonus theme as a way to end the puzzles. Thanks for playing!
Oh wow did you make all that art. It got hard pretty fast. Great job man!
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