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A jam submission

Ka-BobView game page

Alignment puzzler
Submitted by bitDecay Games (@BitDecayGames), Kenoshen, Shadoninja, lfishe20, nandemoguy, thavelick — 2 hours, 5 minutes before the deadline
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Ka-Bob's itch.io page

Results

CriteriaRankScore*Raw Score
Design#1144.2004.200
Overall#3323.9753.975
Adherence to the Theme#5704.0504.050
Originality#7203.6753.675

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 13 to 1 of 33 · Previous page · First page
Submitted(+2)

Preety good puzzle game. It has the potential.

Submitted(+2)

Amazing art and clever puzzles mechanics, definitely worth checking out! 

Submitted(+2)

Rated yours as one of the best! Great puzzles, great mechanics. I really, really like this one. Had so much fun!

Submitted (1 edit) (+2)

Haven't seen many puzzle games out of the jam theme. Well designed puzzles and mechanics at that, too, good job!

(+2)

Nice graphics, cool puzzle game! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)

Submitted(+3)

Loved the kebab theme and how you folks executed this game! Puzzles were very fun and well designed, and I really liked the art style and soundtrack!
Took me some time to get used to the controls, I'd keep messing up the throws, but other than that I had a great time. Nice job!

Developer(+1)

The throwing mechanic was the hardest part... and you're not the first one to comment on it feeling a little weird. We wanted it to automatically throw in the right direction when you pushed space, but we also were trying to avoid people "accidentally" solving the puzzle by throwing the spear in a direction they didn't realize they could. Thanks for the feedback, and thanks for playing!

Submitted (1 edit) (+1)

I think something as simple as making the character raise their arm and ready the throw when you press Spacebar would have gone a long way. I don't think the controls for it are bad, it's just a bit unintuitive. The visual feedback would be helpful.

Submitted(+2)

The art is really cool but I wish there was some sort of death animation or feedback for when you die just to add to the game feel. I had the same idea at first for a puzzle where you have to line up all the enemies for one shot but you executed it better than I would have been able to. Good work!

Developer(+1)

Thanks for the review. Rated!
Yeah it was one of those to-do items that never got "to-do'd"

Submitted(+1)

A great puzzle game! The only complaint I have is some weird kebab throwing controls. I love the theme, gameplay, and level design. Great work team!

Developer

We had a few ideas for the controls for the throwing. What we got for the jam isn't perfect, but we reworked it like 3 times before we ended up where it was. Thanks for playing!

Submitted(+3)

Outstanding work for a 48 hour game jam with 3?+ people. The art was very stylish. The "one" same input for all characters reminds me of that puzzle in twilight princess but you took it in a new direction with the goal of lining the enemies and yourself up for "one" shot. I think it meshed really well together and the level design helped sell the idea. Especially skewering yourself with the pipes, Lol. I think the only weird mechanic was the characters can move to the same space is a lose condition but can't swap places because the destination is full when they check. It conflicts with itself a bit but it made for better manipulation for the puzzles so I'm not entirely complaining. Good job @bitDecayGames.

Developer

We actually have a team 7, believe it or not. 1 artist, usually 4 - 5 programmers, and 1 musician. It helps to have extra manpower, especially for art and music. 

There were definitely a few edge cases we tried to clean up at the end of the jam. I wouldn't be surprised we missed a couple things.

Submitted(+2)

Nice, maybe the colors would have chosen them different, but it's still beautiful.

Everything works, from the least to the restart, so great job for a game jam.
The idea of having only one bullet is not original, but it was very well done and it's fun to play the game, that's enough in my opinion.

Developer

The color palette is actually a variant of the CGA palette! Our artists wanted to try a restricted color palette and this is where we ended up.

The mechanic we actually were using as our "only one" inspiration was "only one input". All characters are controlled by your input. The skewer sort of came as a tag-on bonus theme as a way to end the puzzles. Thanks for playing!

Submitted(+2)

I see some other games where you have to kill enemies with 1 shot, but the idea where they receive the same input is very challenging! I'm enjoying playing it! Also, the sprites are beautiful!

Developer

Thank you!. Yeah when we were crunching ideas, our process was to think of things you tend to have in abundance in "standard" games, and then start breaking things down. Single control input and single "shot" were the two main factors to the overall design.

Submitted(+2)

Oh wow did you make all that art. It got hard pretty fast. Great job man!

Developer

Yeah, Originally I (as the artist) thought that restricting myself to 4 colors would improve my output of art. However the amount of dithering, and the sprite sizes required in order to sell the art, meant that there was no improved productivity :) It was a fun self implemented constraint through.

Submitted(+1)

I think the puzzle feel was pretty good and the style of the graphics was pretty original. The single ka-bob is a decent idea for the theme but not my favorite. The feeling of moving around the level is a bit bad and I feel like the skewer being purple is a bit weird

Developer

Thanks for the feedback! We actually did the whole game in CGA palette (specifically the Black/White/Magenta/Cyan variant), so the skewer was going to have to be one of those colors in the end. :)

Viewing comments 13 to 1 of 33 · Previous page · First page