Play game
Sarah and the Lonely Key's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #66 | 4.310 | 4.310 |
Overall | #240 | 4.057 | 4.057 |
Adherence to the Theme | #436 | 4.172 | 4.172 |
Originality | #697 | 3.690 | 3.690 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
A very good and priginal puzzle game ! I finished it and I really love it !
I liked this, made you really have to think about your order of movements. Having a quick undo button was great for being able to test ideas and explore, made me willing to make mistakes to learn the ins and outs of the puzzles :)
I liked it a lot. I only gave it 4 for originality since it felt like a good "Baba is you" level to me - and that's a compliment, in my book :)
5 for the other two. I think it adhered to the spirit well, those were some teasing doors :)
That was quite smart! I like how I went one way, saw stuff I didn't understand, went the other way and learned it, and then came back. Really good knowledge gating.
wait i'm curious, what did you learn assymetricaly? i thought i designed everything in a pretty linear fashion
I didnt know what the blue blocks on the left were until you see the switches on the right, and I didnt know about pushing multiple boxes together to get stuff through on the left (not sure if I actually needed that) until i had to do it on the right.
I really liked the level design here, I solved the game the two possible ways (which is quite incredible for a jam!). The difficulty is consistently progressive and everything is taught without words (I love that). The only thing I would mention is that on the right path the key is more of a burden that you carry everywhere whilst on the left one is part of the puzzle and feels better. Great work!
Very well done! I don't know whether there were many valid options to use the key for or not, because I only saw one and went for it, but the idea of having a lot of options to use it wrongly is really cool, and a great example of how giving you only one of something you would expect to have a lot of can really create interesting outcomes!
Really well made and fun, what is the game engine that you used ?
pico-8!
Very fun puzzle game!
A lot of fun! Love the puzzle design and sound FX!
thank you!
Nice work. Good art and design overall.
Very nice little game!
I didn't read the description, and ended up at the end of the game with no key, but redid everything, and regret nothing!
hope it wasn't too much of a slog to replay everything!
It was ok, since there were more puzzles ahead ( which I though I solved, but I had no key) !
Always cool to see more pico8 games! This is amazing! The step sound effect when you hold a move key is simply the best
lil tippy taps
You wrote an impressive puzzle game in 48 hours. I am in awe. That is astounding.
Very nice level design, very well made
very nice design, getting the key isn't easy :)
Nice puzzle and art style!
Nice game! I like the puzzles a lot, very well done. The undo button is great, not sure what I'd do without it! Hahaha.
Good job. I really liked the art style. Well done =)
Top notch design man!
One of my favourites so far - though I'm not sure if I actually completed the puzzle the way it was intendeed, or if i just cheesed my way through it.
For those that are interested, after getting the blue switch on I pushed one of the 4 carts arranged in a square to the left of the switch room back with me and the key to the start and down, so i could push the key further through. If this game was meant to be open ended, this is great, if not the game is still really good. gets a 4/5/5 from me.
oh interesting! yeah that's not the intended solution, but i wouldn't say it's entirely out of the spirit of the game? it definitely leans more open ended. thanks for playing!