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One Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1263 | 3.233 | 3.233 |
Design | #1398 | 2.600 | 2.600 |
Overall | #1421 | 2.900 | 2.900 |
Originality | #1451 | 2.867 | 2.867 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I actually got goosebumps from this one. Just wish I got a bit of a heads up when the monster was coming (like the sound of footsteps) so I could have some time to look for a hiding spot instead of almost always dying as soon as it appears.
The art is amazing, though the control of the skeleton completely does not match the movement. This ruins the experience a bit, also would be great to have at least a little bit of tutorial as I did not read the description before and thus had no idea what to do :D.
Yeah I know. In future I'll be expanding this game and my first goal is to create good feeling player controller. Thanks for playing. If you are interested you can follow me on itch.io.
Cool enough game. A little light on the jam's theme (pun intended). Artwork, especially the colour palette was great. Nice work!
This game has a pretty usual concept, but it's not bad. There are two major problems:
Anyway, keep trying and improve your skills further!
this game needs to be recognized by others... cool and flawless
all the best for the rest of the jam
return the favor by Trying mine and leave your feedback: https://itch.io/jam/gmtk-2019/rate/431948
Thanks for playing. I'll be expanding this game a lot so if you 're intrested then you can follow me on itch.io.
I liked the audio playing in the background, gave it a good vibe.
Edit: and by good i mean scary
Audio is the only thing that i didn't do myself. It's just some free commercial use . I didn't have enough time to do my own 8 bit scary music. Thanks for playing. If you're interested then you can follow me on itch.io. I'll be expanding this game.
EDIT: There aren't sounds of monster, player or objects. It's just due to lacking time.
Everything has been drawn well ( I'm a sucker for good pixel art XD ). I like the idea as well. Of course it seems to be a little lacking in content with only that one light.......but either way, it's a great game man. Always nice to see a stealth-like game.
Yeah I know it's lacking gameplay. It's my first game jam and I didn't manage time to implement more mechanics. Thanks for playing.If you're interested then you can follow me on itch.io. I'll be expanding this game.
Simple concept, and stressful as HELL! Nicely done.
Even if you fell short on time, the potential is here.
Thanks for playing.If you're interested then you can follow me on itch.io. I'll be expanding this game.
This has potential, you're a solid artist.
Thanks for playing.If you're interested then you can follow me on itch.io. I'll be expanding this game.
I love your art! The skeleton is cool and the ghosts are creepy! Nice aesthetic!
Thanks for playing.
Nice platformer!
Not knowing where the ghost is makes it a little bit depressing. Offten you can't even try to hide.
Thanks for playing.
Great art, very punishing
Thanks for playing.
Very atmospheric, though having to go all the way from the beginning was a pain.
Thanks for playing.
The sound effects and lighting made for an atmospheric experience, although the beginning section could have been a bit shorter, as the player is sent there each time they die.
Thanks for playing.
It's a beautifull game, love the concept! It's gameplaywise not the best but still verry fun, Great job!
Yeah I know gameplay isn't very good. I didn't have enough time to expand gameplay mechanics.
The game is atmospheric, pixel art is nice. The game could use some in game instructions.
https://itch.io/jam/gmtk-2019/rate/461353
Thanks for playing.
I love the one light concept!
My game also revolved around light.
Check it out https://itch.io/jam/gmtk-2019/rate/463767
Thanks for playing.
The visuals are great, but the movement could be a bit faster. You die a lot in this game, so even if it's short, anything that helps progress faster is welcome. Objects that can be interacted with could be a different color.
I've planned to add slide that uses power of lighting crystal which causes stun on the ghost for a second. That would help faster progress but I didn't have enough time to do it. Yes, objects that are interactable should have different color.
Very nice visuals :) Some ghost kept killing me though as soon as I went through the first door, is there a way to avoid him?
That needs to be a bug because the points where enemy respawn or can wander are set up that he can't attack the player in front of the door and find him until he moves a bit. You can hide in wall holes or just run away. He has a short view up and down.
Do you need to press a key to hide?
Yes
Which key? :)
Edit: Excuse my stupidity, I see it on the game page now. Played lots without controls listed.
No problem.
Its pretty difficult to avoid running into this only enemy and often to do that one has to restart, walking the same long tunnel over and over.
Maybe it's quite difficult but it's really short so i didn't feel like i have to do checkpoints.