Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Cavern of CardsView game page

A bullet hell shmup against only one boss!
Submitted by Jusiv (@jusiv_), MantaRay (@Manta_Ray_Mundo), puddlejamper — 2 hours, 19 minutes before the deadline
Add to collection

Play game

Cavern of Cards's itch.io page

Results

CriteriaRankScore*Raw Score
Design#10073.0593.059
Overall#13562.9802.980
Adherence to the Theme#14023.0593.059
Originality#15182.8242.824

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Fun little game with some interesting ideas. Unfortunately, games like this need a lot of "juice" to feel "fun" but there's a great concept here. The modifier thing is a unique take on the genre. Great submission  👍

Pourquoi dans une game jam française utiliser le WASD et non le ZQSD ou au moins gérer les touches directionnelles du clavier. Je n'ai pas pu avancer dans le jeu mais le pixel art est beau et la finition graphique est bonne.

Submitted(+1)

We really liked it, reminds us of Warning Forever, but horizontally scrolling.  The cards add a neat twist. Perhaps pickups would let you pick the good one. Or the bad one. I really hate orientation change, that messes with you. You should keep it, though we've wondered if orientation is always bad? Or is it that if it comes up good, it stays like it is?

The ending could use a tad bit more fanfare; I thought I died, but seems I've beaten the game like 10 times. Response in general, I'd have liked to more easily notice when I'm hitting the enemy and when my bullets are just out of range.

I wish it had more levels, maybe the boss could get smaller and smaller and angrier.

HP bar I don't think is necessary if you were to implement injuries on the player and let us interpret the HP off the sprite.

And the song does slap. :)

Developer

Hey, thanks so much for playing and for the thorough review!

And as for your comments:
1. Some way to at least "scry" and see whether an effect will be positive or negative (if not directly choosing it) in exchange for some cost could potentially be neat, yeah. 
2. Orientation is always negative, yes. I don't think there'd be a feasible way to do different levels of it (rotated 90 degrees would be a nightmare). Giving it a chance to have no effect would make it more of a gamble, but that also would mean that some of the time the card does just 2 things, which is less interesting to have to deal with.
3. I completely agree that the game needs to communicate what's going on to the player better. We ended up running short on time to add polish like that in the jam, but if we ever revisit this we definitely plan to have a visual indicator for when bullets reach the end of their range, and to have a much fancier and more clear ending. Also telling the playing whether each modifier turned out to be positive or negative would be nice.
4. Yep, the length (or lack thereof) is also a result of time pressure. We'd definitely have liked to have an expanded main mode and maybe even a endless variant.
5. Yeah, regardless how we convey it some form of HP indicator would be important. Personally I think a meter of some sort is easier to read in a bullet hell context than character sprite detail, but having injuries in addition could be a nice touch.
6. Well, you can thank @MantaRay for the music! :P

Submitted(+1)

I love when games' upgrades also have its cons! Playing with inverted controls felt so painful. Check our game! https://cerosware.itch.io/one-stick-shooter

Submitted(+1)

Super cute pixel art and I loved the evolving boss! :) Would have like to see more punch to it! 

Developer

Thank you, glad you liked it!
And yeah we didn't wind up having time to do much gamefeel-boosting polish, so if we ever revisit this that'd definitely be on the priorities list.

Submitted(+1)

Sounds awesome!

Submitted(+1)

Nice sprites and i like the idea of selecting sets of upgrades.  A health bar and some more effects to sell the game feel and it would be great.

Developer

Thanks! And yep, we definitely agree it could use those we just didn't have time to implement them.

Submitted(+1)

The game is nice, but for my own taste it lack "impact". The player don't get af first what is going on and if his imputs are actually doing something to the playing field. Nice entry dude, keep the good work.

Developer

Yeah, touches like having the bullets clearly dissipate if they miss and adding fancier effects for things like hitting and taking damage would definitely help the game communicate what's happening to the player. Thanks!

Submitted(+1)

Nice little game,  the "upgrade" changing the avatar and the boss is as sweat as a potato.

Developer

Thanks, glad you liked it!

Submitted(+1)

I like the music in this game, it's really fitting I think.

Developer

Thank you!

Submitted(+1)

Fun, simple, and sweet! Wish there could have been some indication of health, but other than that it had solid feel and an interesting mechanic.

Developer

Thank you, that's quite nice to hear!

Submitted(+1)

Very simple yet pleasant game, well done!

Developer

Hey, thanks so much!

Submitted(+1)

Nice game, wish you had a life bar thou

Developer

Thank you!
Yeah a health readout of some sort is definitely one of the features we'd like to have added with more time.