Play game
20 000 Pixels Under the Sea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #12 | 4.738 | 4.738 |
Overall | #13 | 4.524 | 4.524 |
Adherence to the Theme | #25 | 4.714 | 4.714 |
Design | #156 | 4.119 | 4.119 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
It's reaaaaally good =)
A little too slow but I enjoyed it!! I was surprised that even the menu was controlled by morse!!
Thank you! We wanted to to make the game as internally consistent as we could in the time we had so it's very nice to hear such feedback :)
And the the game being on the slower side: true, but we figured it might be better then overwhelming with unusual controls ;)
Just wow, one of the best games in the jam I have yet played; You had me pretty invested into the game, I see an enemy get to close, I get the command for the guns wrong, and I start panicking :p
really well executed game you got there, The only thing I was really missing was a soundtrack. ^^
-------
We made a game as well, check it out if you want to and have a few minutes to spare! ^^
Wow, didn't expect the game to evoke such emotions! But it's very nice to hear :)
Thanks for playing and the feedback
I feel like it was a bit unresponsive, (or my spacebar could be busted but i've never had problems so far). I would hold for a dash then quickly press once for a dot but it would count as 2 dashes, making it quite difficult and at points frustrating for me to play the game.
I still think that its a solid game, i loved the audio, the artstyle and the idea.
As a whole, amazing!
Thank you for your feedback :)
What you described is something we feared might happen and tried to adjust timings to eliminate it - as you experienced, not always successfully - perhaps if we offered an option to adjust them that would help...
BTW: Did you try the Windows build? Compared to WebGL it might be more responsive
I didn't even notice the Windows build but i have tried it now and it is indeed more responsive! WebGL builds do mess up things like these sometimes :/. A way better experience this time!
Again, great game!
Awesome! :)
a bit easy but i played it all the way til the end so it was pretty good :)
Thanks and I'm glad you liked it :)
Dividing the sections up wasn't a good idea. It would have been so much fun if there was a simple manual book telling you what each code meant. Memorizing/Mastering it could have been really fun.
Interesting ideas, thanks for the feedback!
This is amazing. Please make it a full game.
Very, very minor nitpicking: Make it so you can shoot enemies close to the middle with both guns cause it can be hard to see whether they are above or below the submarine.
Thank you, your feedback is very much appreciated by the whole team :)
That's a great idea! And would also make it more important to maneuver the sub :)
aaaaa this is the best thing :)
Thanks!
This is a wonderful game. I bounced off it to start with, but trying again I found it really easy to control and enjoy. I will say that I didn't quite get that you could go back and do other things while something was still set. A very nice game. An adjustment for sound effects would be good as the high pitched beeps can grate a bit after a while.
-·-· --·- -·- -· ·-·· -·· · -··· ·--- -· -- ··· --· -·- -· ·-·· ·---- ----- ----- ----- --·· -·-· ··-· -- ·-·
·· -·· · ·- ·- -- ·- --·· ·· -· --·
· -· -··· · - --- -·-- ··-· ·· -· -·· ·· --- -· -·-- ··· ·· ·-
··· ···- ·--· -·-· ··-· -- ·-·
··· ·· --· -··· ·--- -·
--··· ···--
Thanks for the comment but I had issues translating it, so I can't offer a better response :(
Basically, I loved it. ;)
-
CQ KNL DE BJN MSG KNL 1000Z CFM R = Calling Kornel from Benjamin, message for Kornel at 10:00 UTC, confirm receipt
IDEA AMAZING = Obvious :p
ENBET OYFIN DIONYSIA = Captain is insane, has not been reinsured, amputation is considered necessary
SVP CFM R = Please confirm receipt
SIG BJN = Signed Benjamin
73 = Best Regards
Haha, brilliant!
One of my favorit messages we received for this game =)
It's surprising how frantic little morse code snippets can get. Reminded me of mashing musical notes with my keyboard during a rhythm test.This was cool.
It was kinda an inspiration for us ;)
- .... .. ... / .. ... / .- / ...- . .-. -.-- / .. -. - . .-. . ... - .. -. --. / .. -.. . .- / - --- / ..- ... . / -- --- .-. ... . / -.-. --- -.. . / - --- / -.-. --- -. - .-. --- .-.. / - .... . / ... ..- -... / --. --- --- -.. / .--- --- -... / .-- .. - .... / - .... . / --. .- -- . -.-.--
.... .- .... .- .... .- ·-·-·- ...- . .-. -.-- -.-. .-. . .- - .. ...- . ..-. . . -.. -... .- -.-. -.- -·-·-- - .... .- -. -.- ... -·-·-- :)
Wave 7 was end for me. No enemies showed up then. But the game on the other hand, that is awesome! I mean, morse code! Who ever thought of that?! I mean, you did! Great work. Please work on this game in the future and hit me up, i wanna play future releases.
Stay crunchy.
Thank you for your lovely feedback! Such comments make the late nights coding worth it :)
No enemies ever showed up for me, but I love the concept and atmosphere!
Sorry to hear that :(
Did also happen on the Windows build?
Amazing game!
Thanks!
I like what you did with the theme, you managed to achieve quite a bit of depth with only one input.
Thank you! :)
Really cool idea. A bit too easy, but with amazing potential
Thanks, Roxicaro :)
Amazing work on the theme. I love games with command giving aspects and this perfectly captures that feeling and also adds some action to it with the sweat on my forehead after every mistyped command waiting for it to fail so I can put in the correct one :D
I know this wasn't and art focused jam but I also love the atmosphere. The ambient sounds, the visuals.
I see a lot of potential in this game as a mobile title or something!
Thank you!
Really great idea. It can get frantic if you're trying to fight off enemies and you keep putting in the wrong code.
Thanks! :)
This is a really novel concept, I love it
Thanks! :)
Cool concept, but only one enmey spwaned.
Get it ... "only one" enemy? :P
Thanks!
Hmm... if your are talking about the yellow orb-thing - it's bonus points
The normal enemies take few moments to start to appear
No, the yellow orb continued to spawn, only 1 enemy spawned and after that no more enemys apeared.
Thanks for reporting, not sure why the differences but I'll take a look at the code, thanks again :)