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A jam submission

I'm HookedView game page

A solo cooperative puzzle game
Submitted by Steeley — 2 hours, 10 minutes before the deadline
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I'm Hooked's itch.io page

Results

CriteriaRankScore*Raw Score
Design#2643.9413.941
Originality#4583.9413.941
Overall#4733.8333.833
Adherence to the Theme#9663.6183.618

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Really cool game! The story behind it is definitely unique, and I really liked your puzzles! Something that might improve the game (if you work on it further) would probably be the ability to pick up boxes normally even when you have the grapple hook. But that's just minor. Otherwise, great job!

Note: I almost forgot to add that I love the Portal-like design!! 

Submitted(+1)

Really cool primary game mechanic, and the level design was superb :) Could really see a full fledged game in the future. Also - what a strange well, isnt it?

Submitted(+1)

I mean, that seems relatively likely in an archaeological context.

I reckon that could be a plot point, also.

Submitted(+2)

Loved it! I had to try really hard to find ways the game mechanics could be improved, and in the process found two small bugs: 1) one of my wooden boxes clipped through a wall and out of reach when I hit it with my hook 2) the floating platform that moved <<<  >>> moved out from under my player so I had to keep walking with the platform's movement (or else I would fall off).  This second one could be fixed with "Layer" tags. Overall, though I loved this.

Developer(+1)

Thanks for rating it, always really great to have comments x)

Yeah, I'm kinda annoyed by the floating platform thing, when I was testing it and running it in Unity's internal player, it worked as you'd want. The player assigns any object beneath it to the transform parent, so it follows transform, this prevents the constantly moving forward on the platform (I hate that too, don't worry) and the juddery movement of the rising platforms.

Submitted(+1)

Its a very nice game. Though the way you interpreted the theme was kind of a stretch I really liked the way it worked. Im kinda bumned you didnt add a normal build as webGL builds for 3d always lagg for me.

Submitted(+2)

First jam game that I felt relaxed on, something with the music and the level design made me feel calm.

Developer(+1)

Thanks, that was the main reason for the slow movement, originally the player moved twice as fast, but I wanted to slow everything down so its a bit more chill.

Submitted(+1)

Absolutely stellar, it really felt like I was going through Portal 2 rooms! The design was great and I laughed out loud a couple of times at where I was very clearly supposed to have a partner (like the two hookshots and the Portal 2 elevators). I loved your take on it, great job again!

Submitted(+1)

Great work all things considered! The hook mechanic is fun, the puzzles clearly had thought put into them, and I like the take on the theme. The physics are pretty buggy and the fact that you have to continually tap W to stay on the moving platform wasn't great, but hey, you made a game in 48 hours! Congratulations!

Submitted(+1)

Fantastic graphics/style and really good puzzle mechanic.  I think you can improve it if you added a run modifier key, to more easily navigate the environment.

Submitted(+1)

very well made, especially when considering the time constraint!  the puzzles are well-designed, and the level of difficulty is quite nice.

Submitted(+1)

HOW did you make this beautiful zelda-esque puzzle temple in just a few hours? Well done. I was worried whether I had all the boxes I need near the end, but you provided a nice finish to the experience. And good flavor text.

(+1)

Impressive that you did all by yourself, all in 48 hours or you had some things prepared? Music for example, is it yours?

Really cool man, keep on it, a good competent game, not sure if it's very "only one", but that's fun and bug-free as far as i playd it is.

(+1)

I like the idea and the visuals, but unfortunately the collision physics is broken, and boxes fell through floors and disappeared reppeatedly, making it unplayable after a certain point

Developer

I'm really sorry this happened to you I tested the map fairly extensively throughout the jam, and it worked fairly well (not perfectly I'll admit) but I didn't experience game breaking physics after the first day. It is possible the game could run significantly worse on lower hardware. I'm sorry if you had to put up with bad physics in my game, I'd never want to enforce that on anyone.

(+1)

Very clever premise, and awesome mechanics. The hookshot is great, and I especially enjoyed how the tutorial messages popped up when relevant so that the action kept moving. 
Sound was really pleasant, especially the music.