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Walaber Entertainment

105
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A member registered Sep 30, 2018 · View creator page →

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I like the reigns-style idea.  It was unclear to me what each of the 4 parameters (at the top of the screen) represented, which made it difficult to make decisions aiming to influence specific parameters.

nice music and art.  I don't think the theme was incorporated at all.

I like the concept!  it's a bit hard to tell exactly what is happening (the cause & effect is unclear).  I think the game would be more engaging *without* the "skip color" mechanic, forcing you to think a bit more strategically.

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Windows is claiming a virus was detected and won't let me download the game :(

- update -

I got windows to download it, and it's a really interesting concept! Initially I thought that the numbers on the enemies were the number of "hits" required, and chaining the enemies into each other was the main strategy, but in the end I guess the number is the enemies' "size"?

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Windows claims the download has a virus and won't let me download it :(

- update -

I was able to convince Windows to overcome its fear and let me download the game.  I pressed space a few times and had a small launch, after that I sent to a shop screen, but couldn't seem to interact with it in any way :(

I like the concept, and the different tools seem interesting, although I found the tutorial quite confusing (understandable given the time constraints).  I didn't really understand the difference between the "flags" and the "explosives" so it felt like a missed opportunity if they actually have meaningfully different purposes.

This is a fun concept!  the battle layout seemed different from the prep phase, perhaps that was a bug?

what a great concept, and very nice implementation for such a short jam duration!  The level design is really interesting, showing lots of interesting combinations of the mechanics.  I didn't finish though, kept dying on what I can only hope was the last level :)

what an amazing idea! I'm jealous I didn't think of it myself :)

This is super fun! The "water" state is really nicely implemented.  Great work!

This is super fun!  I do a little better every time, and want to try out different weapon / perk combinations, which is definitely a good sign!  I wish my car had an e-brake or other ability to give me a bit more movement options.

lovely idea! I have so much hatred for the turning radius in this game :P

fun idea, super silly story, and breaking the cables is satisfying!

always love to see a puzzlescript game in a jam.  nice concept and execution!  the levels got too challenging for me pretty quick tho :P

this is an AWESOME idea... I only with the whole thing was a bit faster and more responsive, and then I would have been hooked.  you should definitely take this idea into a full game!!!

An interesting concept!  I think a bit more feedback as the values are resolved would go a long way to making it easier to understand exactly what is happening... and also delaying the "level complete" until after the last turn fully plays out would be nice.

really unique concept, and very well executed, especially for a game jam!  nice job!

very, very well done!

fun!  I *think* I made it to the end? the level with 2 swinging hammer thingies didn't end when I made it across.

I like the concept and the cable is really satisfying in the way it moves.  I am quite confused why this was a 350MB download though, given what's in the game.

Nice entry!  The concept is fun and the clay-like art is really cool.  good job!

beautiful!  I really liked the presentation and art style in particular.

Only had a few issues where connecting in 1 direction wouldn't work, but connecting in the opposite direction did work, which caused some confusion from time to time.  Overall a great entry and nice interpretation of the theme!

thanks so much! coming from you that means a lot!

beautiful!  A lot of dead ends was a little frustrating, but to be fair, it made reaching the end quite satisfying.  the art is amazing, fantastic job!

super fun! both relaxing AND stressful at the same time :P

super interesting idea and implementation of the theme!  Would like to play this 2 player and see what sort of strategies emerge.

Great first jam entry!  despite some jank here and there, the puzzles are really clever and interesting! I can't wait to see what you make next.

nice work!  seems like it would be much more enjoyable on mobile where swiping is more intuitive.  We enjoyed playing it on our stream w/ my kids!

fun concept, and so cool that you made it as a couple!  my daughter enjoyed playing through!

great entry!  played on stream with my kids and they had great fun turning it into a co-op game :P

Nice concept!  the movement feels a bit clunky, I wish you could move around faster.

interesting idea.  perhaps a bit of a stretch for the theme, but that's very subjective of course.

very interesting idea, I'm quite surprised I've not seen this before... so simple it seems inevitable (congrats!)  Seems like the "forever stuck blocks" problem is the only prickly part.

really great!  once it sunk in that you have sin waves of different frequencies that you are amplifying and shifting, it because easier to realize how to "tune" the signal.  great job!

welp, this is glorious.  just great all around!

I like the idea, although to be honest I found it a little confusing and slow to maneuver the gum ball.

lovely idea, amazing execution, just very chill and relaxing.  Great job!

Rreally great!  It's like making a game out of graphtoy, and I love it.  The presentation is really great too!

I had fun with it!  I really like the models and the colors, very striking.

really nice job.  The rules were a bit confusing, but once understood it makes for a surprisingly tricky puzzle mechanic.  Also the monsters are super cute!