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Wing It!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #226 | 4.042 | 4.042 |
Presentation | #329 | 4.070 | 4.070 |
Overall | #355 | 3.746 | 3.746 |
Fun | #649 | 3.451 | 3.451 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, you control a plane that's about to crash, but the plane's controls are unknown until reading the manual. The scramble to learn how to pilot the plane before it crashes makes the player feel in an out of control situation.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I like the idea, but echo the others. Maybe if you want to keep the "only read the manual while flying" thing, have everything slow down while in the manual? Definitely was a lot of fun trying not to crash. Definitely love the art :D
I looooove the art style. Props to however drew all the little details in the cockpit. I also appreciate how you're not afraid to make the game brutally hard. It felt like piloting a real airplane for the first time.
We also made a pixelated game about controlling a vehicle (sorta). Check it out if you get the chance. ;)
I imagine the "you can only read the manual while piloting" thing was also part of how out of control you're supposed to feel? x) If so: clever! The old school art style is really cool, I had fun!
It would have been nice to maybe have an instruction/tutorial just because I had to go to your game page to figure out how to play the game. I mean I could also just be unobservant, but I feel like if the game is a download and not a web browser, its easier to figure out controls in game as opposed to on the game page. It was a challenging and fun game after figuring out what to do though!
I get what you're going for for out of control but I would have liked some more help as to what was click-able or a little more time to read the manual. I just kept crashing and didn't feel like I could make any progress in learning how to play.
very cool and challenging concept! i did notice a bug where i could spam 'R' while in the manual, allowing me to read as long as i liked to understand the controls, but it was overall very clean and pleasant (although chaotic) game to play! ive noticed a few comments regarding blurriness, and as a suggestion i thought i would mention Unity's pixel perfect 2D camera, which ive used on some projects to keep pixel art looking crisp. anyway, great job!
Very true to the title. :) Love the aesthetics and the humor. Nice work!
Nice job! The graphics were really unique and I enjoyed flying the plane. Well done! :D
That really did feel out of control! But was really rewarding starting to piece it all together and gave a unique experience I've not felt on another game this jam
Extremely difficult, but that's not a bad thing, it took me quite a while to get myself out of just tumbling ass over tea kettle, but it was very rewarding when I did. The manual as a seperate PDF for a full release a la Shenzhen IO or Keep Talking and Nobody Explodes. Good concept, well done!
I really like this in principle (and rated it accordingly) but I found it completely unplayable. I couldn't work out what effect my actions were having or even which things onscreen were even interactive. I couldn't read the manual because there was too much information per page and the game didn't pause while you're reading it (I understand this choice in theory, but since I couldn't even work out how to make the plane tilt up, I had about 3 seconds at a time to read the thing before the plane crashed and the game reset). Also, the fullscreen scaling tried to interpolate between pixels which meant the whole thing was blurry and made it even harder to read or look at for extended periods of time.
I'd love to play a slightly more forgiving version of this because I love this sort of game and I adore the art style, but for right now I couldn't get into it at all.
I really appreciate how much feedback you've given us! Things like the manual having filler text and lacking a pause button were, as you mentioned, in by design, but it's understandable how these can be overwhelming to some players. In the future we might look into making the controls stand out more as it's also been something many players mentioned. The fullscreen scaling issue is because Unity automatically applies antialiasing on fullscreen if the window resolution is too low (Wing It runs at a windowed res of 1280x720), so that is also something we might look into fixing in the future.
Again, thank you lots for the feedback, and I'm glad you still enjoyed what the rest the game has to offer!
This is the best game I've sene so far. Fantastic style and flair, feindishly challenging. A++
The music is great, the art is great, and the gameplay was superb. I really felt out of control and just seeing my altitude meter go up and down really got me tensed up. Lot of fun. Only feedback would be is that the artstyle made it hard to distinguish water and sky. But that maybe made me feel more out of control in a way :)
I really enjoyed this game! It definitely felt very out of control, and I can only imagine how it feels to properly get a handle on the flight. I wasn't quite able to figure it out in the time I had with it, but I definitely plan to come back to it and see if I can get it! The manual was absolutely perfect, I loved the humor and it so perfectly created that feeling of "WHERE THE H*CK DOES IT TELL ME HOW TO FLY THIS THING?!!". The art was really cool, I have no idea how you do it, the only problem with the visuals was that the Unity splash screen was blurry for some reason, but that really doesn't matter.
This made me laugh out loud. I was genuinely giddy with excitement when I actually flew. The pixel art was a bit blurry on my (4K) screen and the text was very hard to read. Not sure if that's a screen size issue.
Glad to hear you liked it! The blurry issue is because Unity applies antialiasing on fullscreen if the window resolution is too low (Wing It runs at a windowed res of 1280x720). In the future we might increase the resolution to get rid of the blurriness. Thanks for the feedback!
loved the color scheme~
I loved it! It's quite challenging and takes some time to understand how it all works (even though it's just 2 sticks and whatever the third one is called), but when you finally complete it it feels great! Good job! :) Oh, and even when I won, my plane was still totally out of control! :D
LOL! My girl and I were laughing our asses off at me trying to make that game work. Pretty fun.
My only complaint would be that I couldn't tell what was water and what was sky for the first few dozen attempts, but we figured it out XD.
Was a bit confused about how to control the plane at first. Was fun when I finally got it :D Awesome presentation!
Excellent project! Unique, cohesive design and art, really enjoyed playing it!