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Out of Control(s)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #32 | 4.205 | 4.205 |
Overall | #151 | 3.959 | 3.959 |
Originality | #340 | 3.932 | 3.932 |
Presentation | #1012 | 3.562 | 3.562 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game takes the theme literally- the controls of the game, the WASD keys, are resources that you can run out of.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Out of the 10 games I played in my queue, this is my favorite so far. It really made me wish there was more.
Well done!
Out of the 10 games I played in my queue, this is my favorite so far. It really made me wish there was more.
Well done!
Exceptional idea! if only you guys have more time, you could have adding in sound effects! Awesome work!
Yeah lol that was actually the next thing on my list of tasks but I just barely ran out of time. Thanks for playing!
levels are amazing and nice idea way to implement theme, amazing
wow one of the best I played! the S mechanic is what made the game so good In my opinion, and the level design is fantastic. wish it had more levels but thats understandable due to the time limit.
This felt a bit like a flash game id play instead of paying attention in class. Needless to say it was super fun, and you really nailed the minimalistic style.
Had a lot of fun playing this one, great idea and execution! My only gripe is that the 's' key functionality could have been better explained.
The S key thing was actually something I griped on a lot when making the game. Originally during development I had a hint for the first level that required it explain the S key's functionality without having to press H for a hint, but I later changed it so that the tip would be hidden unless the player asked for it explicitly with the H button. I changed that because I felt some players might want to experiment on their own without being told the solution, (and because it kept the game's largely minimalist, no text style more intact) but given that it's a pretty hard thing to figure out on your own I probably should have found a better solution. In retrospect I probably should have included that in the description for the game along with the controls. I really appreciate the feedback, this is actually the thing I most wanted to playtest before release but I just didn't have time during the jam lol. I guess I'll work more on that balance in the future. Thanks!
Very interesting level design, I didn't expect the mechanics to be so subtly complex. Really cool stuff. Nice work!
Great idea and execution. Well done :)
I really enjoyed your game because it was so minimalistic. Definitely need more levels!
Great concept very well executed!
Simple but fun!
Really enjoyable puzzles
Great game, I had a lot of fun and I was actually sad when it ended, could've played much more of this :)
Fantastic little puzzle game, very simplistic concept but still controls nicely, makes interesting use of subtle physics elements, and provides a decent level of puzzle
Right, I'm going to have to sleep on this one, I'm on a level, and I know my brain should be able to work it out but it can't...
Great interpretation of the theme, wonderfully minimalist style, great job all round!
I will be back to finish this...
Short, Simple, Sweet. A very clever game with a very clever literal take on the game. Great job :)
Great interpretation of the theme with clever level/puzzle design.
Very nice game! Also super addicitive.
Nice concept! I had to use my brain:) Great job!
Fun Puzzle game! Really made me think haha.