I like you idea of a geographic take on the theme, but think you could have expanded on that even further and incorporated mechanics into why you needed to get to Control. The gameplay was pretty standard for this genre of game, and I think the isometric view made it more confusing to play since movement and keybindings did not line up. I would have preferred more 'standard' visuals with unique changes on gameplay to differentiate.
Play game
BeanDash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1589 | 2.976 | 2.976 |
Overall | #2546 | 2.714 | 2.714 |
Presentation | #2827 | 2.690 | 2.690 |
Originality | #4304 | 2.214 | 2.214 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must enter a city called control, you are currently out of control
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Really impressed with how you made such a simple game with such simple graphics have such good gamefeel. The idea of using items to affect the world at the end and I wish I could have seen more of it. Nice work!
I like the gameplay idea and some of the levels are fun to figure out. I understand the joke you have used to fit the theme, but it really doesn't fit the theme. I like the sound effects, but there was no music so it felt a bit dead. Also i sometimes went into spots and then woudn't beable to move anymore
Quite an interesting idea, bordering being out of theme but its not a huge issue, game has some really good concepts, I especially like the idea of using the pickaxe for more detailed level design, the UI had some scaling issues at times most notably as I finished the game the final level message to redirect back to the Main Menu, the colour scheme is simple however really pleasing to the eyes, I find the audio was quite loud however its not a huge part of the game so turning my speakers down wasn't a problem, would've been nice to have a model for the player character however time restrictions and all you expect this sort of stuff, wish it could've been a little longer but overall a fun experience and I would definitely be interested in playing some more.
Nice! Quick to play and understand. Loved the sound effects. Gameplay was satisfying. Sometime hard to tell if it is a hill or not. Good job in making a 3d isometric game during a jam. keep up the good work.
Please checkout our little game when you have a moment.
Really fun game! Not being able to stop moving once you start makes for some interesting puzzles and ties in with the theme really well. The isometic perspective made controlling the player kind of confusing at first, but I guess that ties in with the "Out of Control" theme too :)
Nice game, but not sure if the way you used "out of control" fits to the theme. It is funny though.
This was pretty fun! I had a little problem with the gui because of screen resolutions but overall was very fun to play. Graphics look great and the controls are snappy. A tutorial would be nice, as I first thought you could only move in one direction and not change midway. Getting stuck was also a bit weird, maybe adding things like spikes or some sort of thing that kills you would be more logical. Also a HUD would be nice, so I don't need to remember what button to press to restart, and also what level I'm on. Other than that great work on this! Would work great as a mobile game!
The puzzle mechanic in this game is super simplistic but yet still effective. It reminded me of the great Goof Troop game to SNES.
Nice job! The game looked really nice, and the movement felt satisfying. The controls were slightly confusing at first due to the angle of the level, but got used to that quickly. Would have loved to have seen some more challenging levels, as what was there was fun!
Leave a comment
Log in with itch.io to leave a comment.