Hey now i know how hard it is to be mirio from my hero academia, this game is a perfect simulation of his powers, love your work dude
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Major Tom To's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #976 | 3.563 | 3.563 |
Overall | #2436 | 2.750 | 2.750 |
Fun | #2556 | 2.594 | 2.594 |
Presentation | #3506 | 2.406 | 2.406 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You lose control when you activate your ability
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
"This iiiiis Maaajor Tom to Ground Controoool..." Only now have I noticed the reference! hahaha, I loved it! Now I like it even more
A little tutorial would be great! Was a bit difficult to start playing but after some tries I figured out the controls.
Rather confusing and the controls were a bit finicky. But you have a good idea here
Once I understood how it worked, the experience was really fun.
But it was very confusing at first.
Also the lighting makes it hard to see what is happening sometimes.
There's good potential here.
What a great idea and the mechanic was unique! Yes the visuals aren't the best but for a solo project aceptable. Well done!
I really like the mechanic and I think it can make an interesting game. I do have some issues however with the feedback the player is receiving and think this concept might work better as a third person game. Reasons for this is, activating the main mechanic takes away vision away from the player, the player has no idea where they are exactly or where to go, this makes it frustrating to go through the level. If it were a third person game, you could see where you enter the ground and how far the next platform is, this already gives plenty of more feedback than first person.
Interesting concept, but I feel that it's a bit too easy to fall through the object you're sinking into so you know if you're going to fall to the bottom of the map, or be able to let go of space and shoot back up into the air.
Great!, I liked the mechanic, specially keeping the momentum on landing while pressing space to jump even higher when returning to the surface, and once I got the hang of it, I felt like a pro jumping between platforms! One thing though, it was kinda hard to understand what was going on when on a tall platform, and hard to guess when I was about to reach the bottom of the platform and fall to my end. But overall, nice work!
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