I've wanted to make a pirate game for over three years now, but never had the talent or patience to make an asset pack. Very much looking forward to using this!
Hades948
Creator of
Recent community posts
To me, it would have felt more natural to control the aiming Angry-Birds style, where you pull back to aim, rather than put your cursor where you want the magnet to go.
Also, there was at least one level where the magnet spawns behind where your player starts. Just a little thing, but it was annoying every time I restarted, I'd have to go backwards a bit just to grab the magnet.
Overall, I think you're off to a good start! Definitely love the visuals! The gates were especially fun to play around with!
Incredible level design and concept! Art was really cool as well! Took a little bit to understand all of the mechanics, but once I did, I really enjoyed it! I would have liked some kind of free-camera, though. That would have made it easier to plan out exactly what I needed to do rather than just running around and trying to figure it out as I went. Fits the theme really well, too! So far definitely the best game I've played from this jam!
Cool game! It's interesting because you have to judge where you player will go if you put down the powerup. It might be helpful to have some kind of say as to where the player goes when there isn't a power up on the screen. He seems to just wander around aimlessly. And if that's the case, I feel like it's not too much of a disadvantage to put down the powerup. But, again, I really enjoyed it!
Nice! I like how you have to explore out from each check point and restart if you don't get it. One suggestion would be the ability to place commands in between current commands. Like if you walk right and jump, but you jumped too early, it would be nice to just be able to add a wait in between the right and jump rather than taking out the jump first. Maybe also put the "right" block on the right and the "left" one on the left. That threw me off a couple times 😅