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Hades948

65
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12
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A member registered Feb 02, 2020 · View creator page →

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I've wanted to make a pirate game for over three years now, but never had the talent or patience to make an asset pack. Very much looking forward to using this!

To me, it would have felt more natural to control the aiming Angry-Birds style, where you pull back to aim, rather than put your cursor where you want the magnet to go.


Also, there was at least one level where the magnet spawns behind where your player starts. Just a little thing, but it was annoying every time I restarted, I'd have to go backwards a bit just to grab the magnet.


Overall, I think you're off to a good start! Definitely love the visuals! The gates were especially fun to play around with!

Incredible level design and concept!  Art was really cool as well!  Took a little bit to understand all of the mechanics, but once I did, I really enjoyed it!  I would have liked some kind of free-camera, though.  That would have made it easier to plan out exactly what I needed to do rather than just running around and trying to figure it out as I went.  Fits the theme really well, too!  So far definitely the best game I've played from this jam!

Good game overall!  I like managing the multiple perspectives.  I will say I found the enemies to be a bit more annoying than challenging.  Honestly, I would say just one or two enemies per level if you even need them at all.

Love the cool perspective!  I don't know if I've ever seen anything like that.

Very cool idea for a puzzle game and fits the theme very well!  Would love to see a full game with nice visuals and sound effects/music!

Amazing!  Presentation was great and it's a neat concept.  Kind of reminds me Denki Blocks for the Game Boy.  Unfortunently I'm terrible at these kinds of puzzle games, but this could totally be turned into a full game that could sell for 10 bucks or more pretty easily.  Well done!

Pretty interesting concept!  I felt like there needed to be more of a reason to move around.  I ended up just setting all of my units in the center of the screen and switched between them when I needed them.  But I would say it probably has some potential with a bit more design.

Thanks for the feedback!

Pretty neat!  I think having a health bar for the player and enemies would be good.  Cool consept, though!

Hi Chris!  Yeah, this is a bug I knew about but figured it kinda fit the theme so I didn't spend time fixing it, haha!  But I do plan on fixing it shortly after the voting period is over.  Glad you enjoyed the game!

Cool game!  It's interesting because you have to judge where you player will go if you put down the powerup.  It might be helpful to have some kind of say as to where the player goes when there isn't a power up on the screen.  He seems to just wander around aimlessly.  And if that's the case, I feel like it's not too much of  a disadvantage to put down the powerup.  But, again, I really enjoyed it!

Thank you!  I'm glad you enjoyed it :D

That's okay!  Unfortunately, I don't know of any sites like that, but I'm sure they exist!  And again, don't sweat it.  In the end, every game could probably be more accessible but that usually isn't a priority.  Especially when you only have 48 hours😅

I like the controls!

Thanks for the feedback!

Cool concept!!  I got just over 500 points

I really like the arcade feel of this game!  One of those easy to learn, hard to master games.  I like it!

Pretty cool, but kinda hard to see the enemies.  Not sure if that's because I'm colorblind or what.  Maybe having a black outline around the enemies would be helpful!

Thank you!  :D

Overall, very fun game!  It seems like just a normal "get to the end of the level" game.  But it's actually more of a puzzle game trying to figure out which buildings you need to knock down to get to the end, which I like.

Probably my new favorite!  I loved the puzzles and the way you could change perspective with the camera.  Art style was cool.  Story was a little, uh... dark I guess haha.  But I liked it.

Game looks really polished, especially for only having 24 hours!  But, I felt like I didn't have enough time to change direction.  Maybe if the roll was moving a bit slower or the grid was a bit larger.  Overall, good job, though!

Wasn't quite sure how to fill the blue bar at first, but was definitenly an intersting game once I figured that out!  Good job!

Ahhh, okay!  I'll have to try it again with that!

That's great!  Thank you so much!

Thanks!! :D

Thank you!

Thank you!  Yeah, my plan is to dial back the controls a bit once the voting period is over.  Maybe have certain levels with ice that are meant to be a bit more unforgiving.

Good concept, but I felt like I had to wait way too long for the cursor to show up in a good area.

Has potential.  The meter needs to not be so crazy.  It's basically a shot in the dark.  Could add more levels too and this would be an awesome full game!

Cool puzzle game!  Funny backstory; poor robot...

Interesting controls!  I've never seen anything like it!  Definitely feels out of control!!

The gameplay was pretty glitchy.  I like the feel of it, though.  And I'm sure the story touching as well.

Nice!  I like how you have to explore out from each check point and restart if you don't get it.  One suggestion would be the ability to place commands in between current commands.  Like if you walk right and jump, but you jumped too early, it would be nice to just be able to add a wait in between the right and jump rather than taking out the jump first.  Maybe also put the "right" block on the right and the "left" one on the left.  That threw me off a couple times 😅

I loved it!!  I love working with kids and I feel like this captures how some feel about school.  Especially when they get to high school/college and their parents can't help them as much.  And the drawings were adorable!!  I'm gonna follow because I wanna see more from you! :D

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Thank you so much!  If the music stressed you out, then it did its job, haha ;)

Arrow is a little hard to see and there needs to be a reset button or at least a reverse because I got stuck a few times.  But I like it!  Reminds me of that Simpsons driving game on the GameCube.

Really cool concept!  Holes and enemies can be a little unforgiving, but this could definitely be a full game!!

A little hard to understand at first, but the concept is definitely there!