The slippery controls sound good in principle, but in practice it mostly makes the game more frustrating and inaccessable. I think having the controls change would have been good on their own, and then, it would become a game about quickly adapting to a new input, instead of trying to stay on a platform.
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Wacky Bunny's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1865 | 3.095 | 3.095 |
Overall | #2065 | 2.905 | 2.905 |
Fun | #2129 | 2.762 | 2.762 |
Originality | #2889 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Mr. Wacky Bunny is very slippery so controlling him makes him go "out of control." In addition, your actual controls will change throughout the game as you play.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Fun game but you may want to set a max speed as I ended up jumping to the end of the level.
It's a really cool idea with great controls and music, very fun to play. Well done!
Great music! Really fits the theme. Controls seem a little too generous for a platformer so it was a bit tricky. Reducing velocities might make it feel better as I wanted to be disoriented by the controls but I felt I was spending more time fighting the actual movement of the character.
Cheers!
Check out the game I worked on at: https://itch.io/jam/gmtk-2020/rate/696851 (dl exe recommended).
Really nice idea with the changing controls it got really tricky when my left was "L" and my right was "A" found it tough but a good tough to wrap my head around all the controls. I think you've had this comment before but yeah if your going to continue working on it, I'd give the UI a little bit of an overhaul the first change was what I thought you start on when I first played :D Other than that a good game! :D
Probably the most obvious suggestion, but if you are planning to continue working on a game, making UI prettier would help a lot (so that it fits the style of the game). But I understand that it is all because of the time restrictions. The game seems simple, but it does its job very well, which is the most important thing for a game. The idea with controls is a cool one, although it might be polished a little because they felt a little confusing. Overall, though, nice submission!
Fun concept but I had to ragequit after the 2nd key change. Would've been nice to make the player respawn at the last key change checkpoint instead of sending it back to the beginning.
The music and art work well together and with the theme. Good work! :)
the music is encapsulating exactly the feel! You are about to embark on a flying quest using "stay in the air while touching the ground" mechanics of Super Smash Brothers.
That feeling"I am now stuck here, arent I? And this is how I go..." is fantastic! But you cannot get angry! Everything is cheerfully telling you: "You fool! You went for the long jump didnt you?"
Great Entry! Had some good laughs, the music fit perfectly. The only problem was that I had to use task manager to close it. If you wanted to improve it further you could make the control change happen with a sound effect or something so that the player knows they changed. Great entry and good luck!
Great Entry! Had some good laughs, the music fit perfectly. The only problem was that I had to use task manager to close it. If you wanted to improve it further you could make the control change happen with a sound effect or something so that the player knows they changed. Great entry and good luck!
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