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Tower of the Unknown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #99 | 4.009 | 4.009 |
Overall | #156 | 3.956 | 3.956 |
Presentation | #238 | 4.158 | 4.158 |
Originality | #476 | 3.833 | 3.833 |
Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tower of the unknown brings more and more chaos into the mix the deeper the players gets, by throwing new crazy rules into the game that continuously stack until it all spirals out of your control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
That was a really cool and unique game! I liked how every playthru was different!
I played through a few times and reached level 14 where I couldn't trust keys. I think the rules I was given wasn't winnable or something. I also noticed that something strange happened where there were 2 players, but I only controlled one of them and if I died I would control the other very briefly. Overall I that it was really fun and the gradual introduction to rules was nice.
The rules should always be winnable; when you cant trust keys the evil keys are just enemies; they chase you and look darker than normal keys, post-jam we want to make this more obvious.
The 2 player thing is a bug; we hope to fix it!
Thanks for playing!
I like the art style a lot. The gameplay had me a bit confused at times, sometimes I'd be unclear on why I died but other times I'd randomly get a key so I guess it balanced out :)
Rated! This was one of the most addictive entries I've played. The presentation is simple yet really effective in hooking you in, and most of the modifiers worked really well with each other. One thing I'd change is the "Some keys are not to be trusted" modifier, in my playthroughs that one always meant a game over because I'd never get the right key and I think instakilling the player doesn't mix well with randomness, especially with a lives system. I think if the fake key did something like randomly teleport you it would work much better.
Overall a very addictive and fun game!
Thanks for the feedback! We had some struggle trying to make that rule fair; we ended up giving the "evil" keys a darker hue, but post-jam we might look into a bit of a more obvious visual cue, thanks for playing!
Really fun simple rougelike. Some of the rule combinations where really interesting (although some of the rules need a tiny bit of tweaking to not feel unfair when they kill you esp blue tiles). It feels like a really good coffee break game similar to desktop dungeons.
The tile rules are random on which tile they go, but I'm assuming you got teleported to a shitty spot. post-jam I plan on making those rules a bit more fair! thanks for the feedback, We really appreciate it!
Impressive! very good game, very fun to play, loved the art style.
Nicely paced game with all of the rules being gradually added to the mix. There's fun in being quick paced but needing to make small but meaningful decisions on your feet to make sure the enemies don't out pace you and catch you. Feels good to control too!
Nice take on the theme, I loved how the modifiers were introduced one by one, very cool.
I don't think it was inted, but at some point, my dead body was able to collect the key for me, very likely a bug, but it was nice to have something like your old body can help you, maybe some feature?
Haha that's indeed not intended! We will fix it postjam (but maybe we can add a rule that lets your skeleton brothers help you out ;) )
this was pretty addicting haha :D love the feel of moving the char and how smooth it is~
Thank you! We tried real hard to make it feel smooth (as we didnt have any artists haha)
Very nice job man. I loved it. Very good twist on the rogue-like puzzler.
Whoa, this is pretty good! I like the grid movement and the fact that the levels/rules are randomly generated/changed, it works well with this type of game. It sure is fun to play and run from the guards. Nicely done.
Incredibly witty take on the theme, definitely the first game that made me unconsciously realise that things got out of control. At first the function of the tiles were a bit unclear to me, but once rules started applying to them I understood the concept. Art looks great and every object looks very defined and understandable. Great game!
Awesome! It definitely got chaotic and yet was still easy to understand what was going on! All in all a great game!
Great execution on a strong idea. The rules work very well together and the timer keeps the pace up, giving it that "one more try" addictiveness.
This game is awesome, I love the visuals. The rules feel quite unique and the game gets very chaotic on later floors. I just wish you couldn't get teleported into enemies/fire as it is slightly frustrating. Excellent work!
Very well polished and well designed game for a 48 hours game jam, the random rules feel fair to the player most of the time, I had a lot of fun.
Man! I like your game, How long did u do this?
We are all recent graduates from university where we studied game development! :) Thanks a lot for playing!
your welcome!
Really smart concept, graphics are beautiful too! Well done.
Great game! A load of variety in the different random rules that can change as well. I do feel like sometimes it can be unfair like teleporting onto something that will instantly kill you, but overall I enjoyed it a lot and it's very polished presentation-wise!
Thanks for the feedback, I agree that thats unfair and its something I hope to fix in a post-jam update, thanks for playing!
Oooh a very interesting idea! I like the gradual increase of controlless-ness. The art was also quite impressive, well done! The only problem , was the slight jitteriness in the player movement, maybe that was just my pc :d
Hey thanks for the comment, if you can be bothered feel free to post a vid of the jitteriness so I can try fix it in a post-jam update. thanks for playing!