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Phlogiston Concept's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3041 | 2.600 | 2.600 |
Originality | #3881 | 2.400 | 2.400 |
Fun | #4466 | 1.900 | 1.900 |
Overall | #4590 | 1.950 | 1.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your ship's engines are so powerful, they're out of control! (and also quite hard to control)
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
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Comments
Oh noooo! I would have LOVED this game if you finished, because I'm a huge mode 7 fan! The concept is there and I'm attracted to it, yes... now make the game, please! :_)
nice presentation!
I really like art style here
A very solid primary loop, good player feedback for the thrusters and cool art. More a movement prototype than a game, definitely could have used some sort of goal. Well done!
It's a shame there wasn't a goal or objective but the ship had interesting movement mechanics. Some potential there for a hectic game!
The ship movement mechanics you've got felt pretty cool! You should take this and build something bigger with it over time! Nice work!
Arf that was an entry with potential !
Mode set in our heart !
good job team !
the ship mechanic was good and got me out of control quite easily. Would love to see more features and perhaps some sound effects in the future!
I'd have like to have seen this incorporated into a more complete project. I think you have the bones here of an interesting ship mechanic, and a good aesthetic.
The controls are interesting but the screen movement is too janky. I like the aesthetics of the ship and the engine.