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The Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #504 | 3.560 | 3.560 |
Overall | #1350 | 3.198 | 3.198 |
Presentation | #1713 | 3.169 | 3.169 |
Originality | #2737 | 2.831 | 2.831 |
Ranked from 207 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As a player, you will control an imprisoned brave-man to get out of the control of Zeno, the owner of this tower.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Really like it. However i fail to see how it matches the theme.
Nice game. Good puzzles. However, I honestly think it better fits the theme of "only one" from last year better (as in only one item slot). Good work otherwise.
Good levels!
The game is alright, I just doesn't see how does it fit the theme and the player is too slow
it's a good game, but it feels way to similar to Castle Demonstone from the Gmtk 2019 jam
I liked the puzzels. But I don't see the "out of control" part of the game. Nice job!
This is a pretty fun puzzle/stealth game. You have a lot of well designed levels. I didn't get all the way through, but I played this one a lot longer than I play most jam games.
I don't think your music really works with the tone of the game. Something slower and spookier might fit better.
I didn't really understand the story or the relationship to the theme.
Great work!
cool game , the puzzles are well made -Ivory-
I finished the game. That's a lot of puzzles you've made in 48h.
Enjoyed the puzzles and the easy going music, but I am not sure how the 'out of control' theme really fit the game...still, not bad
Not bad. The level design was spot on, and I have to say that how weird it was in terms of story (visual storytelling) made me engaged.
I did not understand how this game relates to the 'out of control' theme beyond a typical game of this genre with enemies that behave on their own. Levels were well made!
The puzzles are good and the setting is neat
good length of levels!
Really good game!! Well done!
A nice puzzle game, i especially liked the little narrative add, every time you finish a level. I always like to see how people experiment with Sokoban mechanics, and the idea of the pickaxe works a lot for creating refreshing puzzle. The ambiance of the game feels nice too
It is a nice puzzle game. I like that you need to use the item in the right order and that you can change the level layout using the pickaxe. I am not sure how well it fits with the theme, but you did a good job with the game.
I liked the game, but I don't feel like it meets the jam theme.
Second that
The game is really fun and got me into this "just one more level" mood. Maybe its link to the theme is a bit light though.