Play game
And They Also Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #417 | 3.875 | 3.875 |
Presentation | #889 | 3.625 | 3.625 |
Overall | #1336 | 3.200 | 3.200 |
Fun | #2483 | 2.625 | 2.625 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it's a JRPG about out of control people with out of control machines where you can't select your moves
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really cool game! I'd love to see what a full RPG game could look like with this combat system, a deckbuilding system that lets the player choose what disks to bring into battles could be super neat. It was a bit confusing at first but I got the hang of it pretty quick. The characters and dialog were also quite charming, and I love the art!
This is super unique! I did manage to win basically just by spamming things, but I really like the ideas, and if they got fleshed out, this would be a super cool game to play for a while! Very nice!
This was a really unique entry for the jam and I had fun playing it. It took a while to work out exactly what the cards did, and as others have pointed out a quick explanation of what each card did would have been nice, although I got the hang of it eventually. I really liked the implementation of the pinball mechanic as well. Great job!
A lot of the critique I would give has already been given, but overall it was a pretty cool way to use the theme! It looks polished and doesn't seem to have any technical issue, but yeah, it was a bit confusing.
Very interesting idea! As others have noted, an explanation of the different discs would've been helpful, and failing that a good idea for the scope of the jam would've been to make them more generic and intuitive to understand. ("Attack", "Defend", "Heal" ect.)
I also would've preferred if the pachinko balls fired off automatically, even if just as an optional toggle. As it is, the firing mechanism didn't feel very satisfying when shooting multiple balls in a row and even if it did, I feel like it kills the momentum of the game. Perhaps breaking the game into distinct rounds wherein at the start of each round each player is dealt a hand of disks and once all disks are placed or when the timer runs out, a bunch of balls are released?
Either way, I'd be very interested to see where y'all go with this unique idea in the future, so please continue to work on it after the jam is done! And congratulations on getting it done in time.