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A jam submission

And They Also RollView game page

the UncontROLLable pachinko RPG!
Submitted by healerrend, hivehum, min (@liwoyadan), crimsoncoyote, infelphira, ディアンソニー (@DAnthoniWooten), tdg49, Dori (@SweetPotatoqt_) — 2 hours, 36 minutes before the deadline
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And They Also Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4173.8753.875
Presentation#8893.6253.625
Overall#13363.2003.200
Fun#24832.6252.625

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
it's a JRPG about out of control people with out of control machines where you can't select your moves

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

Really cool game! I'd love to see what a full RPG game could look like with this combat system, a deckbuilding system that lets the player choose what disks to bring into battles could be super neat. It was a bit confusing at first but I got the hang of it pretty quick. The characters and dialog were also quite charming, and I love the art!

Submitted

This is super unique! I did manage to win basically just by spamming things, but I really like the ideas, and if they got fleshed out, this would be a super cool game to play for a while! Very nice!

Submitted(+1)

This was a really unique entry for the jam and I had fun playing it. It took a while to work out exactly what the cards did, and as others have pointed out a quick explanation of what each card did would have been nice, although I got the hang of it eventually. I really liked the implementation of the pinball mechanic as well. Great job!

Submitted

A lot of the critique I would give has already been given, but overall it was a pretty cool way to use the theme! It looks polished and doesn't seem to have any technical issue, but yeah, it was a bit confusing. 

Submitted

Very interesting idea! As others have noted, an explanation of the different discs would've been helpful, and failing that a good idea for the scope of the jam would've been to make them more generic and intuitive to understand. ("Attack", "Defend", "Heal" ect.)

I also would've preferred if the pachinko balls fired off automatically, even if just as an optional toggle. As it is, the firing mechanism didn't feel very satisfying when shooting multiple balls in a row and even if it did, I feel like it kills the momentum of the game. Perhaps breaking the game into distinct rounds wherein at the start of each round each player is dealt a hand of disks and once all disks are placed or when the timer runs out, a bunch of balls are released?

Either way, I'd be very interested to see where y'all go with this unique idea in the future, so please continue to work on it after the jam is done! And congratulations on getting it done in time.

Viewing comments 25 to 21 of 25 · Next page · Last page