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A jam submission

Pink RiverView game page

Made in under 48h for GMTKJam 2020
Submitted by kebabskal, ragewag0n — 2 hours, 29 minutes before the deadline
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Pink River's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.4924.492
Presentation#54.6944.694
Originality#64.5374.537
Fun#234.2404.240

Ranked from 866 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can't steer the raft, only rebuild it as it goes.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 306 to 287 of 366 · Next page · Previous page · First page · Last page
Submitted

Solid, original mechanics and so well polished! how did you manage to deliver it in 48 hours? impressive indeed!

Submitted

Love the shifting raft mechanic and the art style is gorgeous. Hope you guys continue to work on it for a full release. Well done!

Submitted

Love this game.  Has great potential to become a full steam game. 

Submitted

Such a great idea. 5/5 for originality for sure. I would be very surprised if this wasn't one of the winners.

Submitted

Simply an awesome game. Just enough mechanics that it's not overwhelming to remember what things do. I loved moving the pieces out of the way at the last second, or that I can carefully leave fulls in my little raft.


The art style and aesthetic are gorgeous, and the sound effects are wonderful.

Submitted

Every aspect of this game is impressive. The art direction is perfect, memorable and cute, readable : love it.
On the OST side, that filtered analogish synth is perfect and catchy AF.
The UI is neat as well.

Well done.

Submitted

An absolute gem of a game. I loved every moment of it. I cannot wait to see where this goes in the future.

Submitted

Cool game! Really solid and well put together, neat concept with excellent execution.

I feel like as the difficulty ramps up, the lack of control really rears its ugly head - the controls are good but I find the experience inexorably builds towards overwhelming me in a not-that-fun way... there are other more direct control schemes where getting overwhelmed is more exciting. Said another way, I'm not a fan of the combination of this control scheme & the design of it being an infinitely difficulty-scaling arcade game, because failure feels strangely out of my control and not gratifying or compelling.

Felt the need to pipe up as many have mentioned that this feels like a "real game" and that they'd like to see it on Switch, etc. which I totally agree with, but wanted to point at what seems to me to be a potential design conflict, ESPECIALLY if moving forward. Good luck!!!

Developer(+2)

Totally agree.

If we expand on this, we'd experiment with adding more systems to manage rather than making stuff faster and more dense etc. 

I think there is an intensity-sweetspot somewhere in there. For me that is probably quite a bit slower and more chill than what this ramps up to currently. A bit more thought, and a little less reflex. Experimentation will tell. 

And like you say, further expansion would also need a structure that feels less arcady. Adding different sections of the river with specific challenges and hazards, some npcs for immersion and charm and a solid end goal would go some way towards that. 

Thanks!

Submitted (1 edit)

Oh this is a good game.

Novel and fun concept, looks and sounds great, ticks all the boxes. One thing I would have liked would have been a speed up button as there were parts where I had my raft set up for a manouever, but I was just waiting to pass an obstable.

Submitted

I really like this idea and i think it looks amazing given the time you  have, honestly one of my favourite submissions here. Amazing game, would love to see it come out on steam or something!

Submitted(+2)

Great idea and amazing execution; looks really well polished :)

Personally, I'd like prefer player movement to be tile based so you could move blocks around faster, as free movement lacks the precision you need in this game.

Submitted

Solid idea, wish you had a bit more ability to manage your raft and it went a bit faster, but all around great game!

Submitted

I love the retro-aesthetic art style of the game.

Submitted

Solid game. It was so polished that it's hard to think it was made in 48 hours. Super fun!

Submitted

amazing game art btw

Submitted

Wow! Super rad fun! Really like the art original style, works those extreme colours well, concept was great and seems original, and well executed! super polished!

Looks like a winner to me!

Submitted

Really great concept and a fantastic execution. I loved it!

Submitted

This should totally become a full game. Incredible.

Submitted

The goods

Submitted

awesome game

Viewing comments 306 to 287 of 366 · Next page · Previous page · First page · Last page