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DRIFTWORLD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #669 | 3.523 | 3.523 |
Presentation | #733 | 3.727 | 3.727 |
Fun | #744 | 3.386 | 3.386 |
Originality | #960 | 3.568 | 3.568 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
DRIFTWORLD is an RTS in which you can lose control of your units
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Hey there! I loved this one! It's very short and the level design is too simple, but this could be developed into a very solid full game.
Something as simple as losing control of my units was such a game changer. I had them always by my side, and once they were big enough, swarmed the enemy as quick as possible as to not loose any unit.
Hey, thanks for the feedback! I agree that the level design was too simple, but glad to hear that the losing-control mechanic seemed interesting! Thanks!
I love the minimal art style and the music! The aesthetics really got me into the game right off the bat. The first few levels were really fun, especially learning the simplicity of letting the enemy attack the middle base first, then coming in behind for an easy capture. However, I couldn't get past the level where the purple base came in, partially cause it was hard, but partially cause the performance dipped really quick even on the desktop build. I never fully figured out the mechanic of your units losing control, but I really like that idea!
Thanks for playing and for the feedback! Yes, unfortunately the performance dips were a problem that I didn't get enough time to fully address. :( In terms of the mechanic, it's based on a number of factors, but one of the main ones is that your units will lose control the longer they are away from one of your bases. But good to know that that wasn't clear - thanks!
Was loving the game, then hating the game, and ended loving it again lol. I enjoyed the game a good bit, and then purple came along. But once I figure out how to fight efficiently, it was game over.
Side note: Was realllly heavy on my PC when I owned too many dots lol
Great game, keep it up!
Thanks for playing and for the feedback! :D
Great game. This could easily be a simple mobile game. A little more spice and I could see myself sinking hours into this lol.
Thanks, that's a great idea, now that I think about it! Will keep it in mind. :)
love the interface!
Thank you! :D
Yo’,
Very good game, fun to play, a interesting mechanics, like a RTS CTF.
A little bit on the easy side, and it starts lagging once there are a lot of units selected, but that’s probably my trash pc.
Keep up the good work!
Thanks for playing! Yeah, the difficulty is something that I'd like to tune more, for sure.
This game makes me go YES! I like the art style, although sometimes it looks a little empty.
Thank you! Yes, I wanted to add more actual content, but ended up running out of time. The AI took longer to program than I had anticipated...
Interesting concept overall, would like to see this have a multiplayer feature if developed further. Zoom functionality not functional with touchpad on Mac but all other controls are intuitive and easy to understand.
Ah, thank you for mentioning it, I hadn't thought about that! And thanks for playing!
Very cool concept and great art style. This seems like an idea that definitely could be developed further
Thanks, that's encouraging to hear!
I liked the concept and the AI was well programmed. I didn't quite understand the motivations of the AI, but I managed to figure out part way through you only needed to conquer the red base. I found the purple to be annoying (as was intended) - though once one of my units had turned purple it was like a fungus that killed all the others.
Indeed, once you lose a lot of units to the purple, it becomes harder and harder to succeed. The game does have a quick-reset hotkeys which restarts the level, but I probably should've had an in-game menu or button to make this clearer.
The idea is really nice! The visuals are clean and nice but the speed in general could be a bit faster.
Thanks for playing! By speed, do you mean the gameplay speed, or the game's performance? (I agree the performance dips are problematic)