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JumBean's Great Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #947 | 3.269 | 3.269 |
Overall | #1117 | 3.288 | 3.288 |
Presentation | #1514 | 3.269 | 3.269 |
Originality | #1986 | 3.115 | 3.115 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Difficult Movement
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
dang that is hard to beat! I loved the graphics and the game play is very creative!
Thanks for the feedback, Vortex Bro's., we're glad you liked it :)
Very frustrating when you fall off the edge of a nachos :O
Just loved it :D
Hey Gredu, glad you had fun. Thank you for the feedback!
I like the one button style gameplay -- we definitely went for similar ideas.
I think that the Getting Over It style gameplay doesn't fit well for this sort of control scheme. If you compare it to something like Getting Over It, the speed at which you can actually return to where you were before falling is much slower. In Getting Over It, there's a certain amount of momentum which lets experienced players return to their furthest point much quicker. In this game due to the stop-and-go nature of the controls it takes much longer, and there's not a lot of optimization you can do to speed things up.
Not really sure what you could do to make the return time faster in this case. There's always a certain amount of time that you have to take between jumps to aim it. It may be a better solution to just add checkpoints of some kind.
Hey, Thoof! We hadn't considered the optimization and speeding things up along the way after falling. It makes sense and was definitely something I felt when playtesting the game, but wasn't sure how to fix / articulate it. But now it makes a lot more sense. I'll definitely keep that knowledge in the back of my mind when creating movement mechanics and level design in the future. Thanks a lot for your feedback, we really appreciate it :)
This could become a great rage game like "getting over it" or "jump knight"
Hey SadSmileGames, Getting Over It was one of our inspirations from JumBean! We're glad you liked our silly little rage game, keep on jumpin'!
Fun game! The pace definitely picks up when the sour cream starts to cove the surfaces. Love the idea!
We're glad you liked our game, ihavetowns! The level design was made to build in difficulty and intensity the further you jumped up the nachos, so we're glad you had the intended feeling and experience. Thank you for the feedback and keep on jumpin'!
Neat. Besides the obvious lack of sound this was pretty solid! Good Stuff :)
Hey Bit, thank you for the feedback! We really wanted to add sound effects and music to the game but unfortunately, ran out of time. We're glad you liked it, keep on jumpin' :)
You! make me remind of "Getting Over It" hahahahah.
Art is cute and theme is match art style.
FYI : sometime when bean head hit the stage the arrow appear maybe you can change some properties of colision to make it perfect!.
Anyway, i enjoy while paly this! :)
Hi sunraymanz, Getting Over It was one of our inspirations when developing JumBean's Great Escape. We're glad you like the art! JumBean's arrow appearing when colliding with walls is a known bug that we unfortunately couldn't fix before the 48 hour deadline. We're really glad that you enjoyed your experience, keep on jumpin'!
Fun game. just took some getting use to.
Hey MatDavis, we're glad you had some fun with JumBean :)
Nice game, really liked this old school flavour! My Jumbean didn't make alive either, but I'd like to try it again in a full version ;) Would like to have some banjo music in here, would make atmosphere perfect and complete:)
Hey su69ka! Some banjo music sounds super fun lol. Thank you for your feedback :)
Hey this was pretty fun! Unfortunately Jumbean did not make it out alive. I'm gonna eat some nachos for dinner now, thank you for the recommendation.
Congratulations, you made me cackle. We're glad to have inspired your choice for dinner and hope you enjoyed the game too :) Thanks for your feedback, rhizo <3
Fun game! I wish there was some music or sound effects.
Hey jolomoji! We really wanted to add sound effects to the game too, but didn't have enough time D: Curse real life responsibilities and the 48 hour time window! *shakes fist at computer* Thank you for your feedback, we hope you had an enjoyable jam experience as well :)
To me, a good Getting Over It requires three elements, 1.) simple controls but difficult movement, 2.) interesting visual design, 3.) a motivator. This game has (1), a little bit of (2), and nothing on (3).
The motivator (3) could be anything, text appearing on the screen, a voice over, some gentle "flow" music. I only played the game for 7ish minutes before falling down hard. With nothing to motivate me to try again, I think it's normal to give up after a few falls. Use a motivator to make it difficult to give up.
Onto (2). I like the variety of terrain physics. That with the movement mechanics allows for a more organic feel to progression. This is probably due to good level design; it's quite good. It introduces a new terrain while you are safe, then adds the risk of falling after you mess with it. I did, however, fall with my first interaction with the bouncy guacamole. I bounced over the safety platform and into the other guacamole platform and kept on bouncing until I fell through. I was a sad :c
(1) I thought the moving arrow mechanic was going to be all the mechanics on this game, but when I interacted with the terrain it definitely made the mechanic more dynamic. Great design on them, and again, great level design.
Wow, that's a lot of good feedback! Okay, lets pick this apart piece by piece.
First, thank you for putting so much time into our game and especially giving a lot of really good, clear feedback. Everything you said makes perfect sense and will be remembered for future projects. You've earned a lot of brownie points already, but you get even more for seeing our inspiration from Getting Over It.
Regarding your experience with 3, a motivator, that makes perfect sense and we're very glad you put a word to it. We wanted to make a rage game but were unsure how to keep people invested even if they fall. It felt like something was missing, we just couldn't put our finger(s) on what. What you said about even the simplest of motivators making it easier to keep playing makes a lot of sense. Part of what makes Getting Over It so hard to put down is how much it motivates you and encourages you to keep going despite how overly frustrating and difficult it is, even if you fall right before the end all the way down to the beginning.
We're glad you liked the level design despite your bad experience with the bouncy guacamole. This was actually my first real experience putting a lot of time and effort into level design. A big part of the development cycle was me sitting down with a pencil and graph paper, writing out random ideas for how to implement the different mechanics (some of which were cut to make the game a little shorter), writing out a rage-o-meter, how I wanted the feeling of rage to naturally progress over the course of the game, and a time estimate for how long each section should take if the player doesn't fall. I didn't do too well with level design last year in this jam, I waited until the few hours to do it and it was the biggest glaring flaw with the game. So, I've done a lot of research since then and this was my first real chance to really get experience with designing a level. This my long, drawn out way of saying that I sincerely appreciate your recognition of the level design and that you thought it was good <3
We really appreciate that you also liked the different types of platforms. They were fun to experiment with and program, as I haven't had a lot of experience with Physics Materials in Unity (how I made the special platforms work), so it went surprisingly smooth.
Thank you again, we really appreciate you taking the time to leave such detailed feedback. I will be sure to play your game as soon as possible and leave feedback for you as well. I will be sure to take the knowledge you have bestowed upon me to the grave so that I can continue improving. We hope you have a wonderful jam experience and receive a lot of constructive feedback :D
Loving the mechanic! The style you went for is pretty cool 👍
Thank you YamsAndBread, the mechanic was really fun to make! We're really happy with the grungy, child-like style and aesthetic we went with, so we're very happy that you and others seem to like it too. Thank you for the feedback :)
Amazing game. It reminded me of Getting Over It. The only thing that you missed out on was the audio, which doesn't really matter cuz I was listening to music myself.
Hey Danial. Getting Over It was one of our influences throughout the development process of JumBean's Great Escape, so we're glad that you and many others noticed that :) We unfortunately didn't have time to add audio to the game, despite us really wanting to. Thank you for your feedback, it's really appreciated ^-^
This game reminds me of "Getting Over It With Bennett Foddy". Great game, love the erratic arrow controls, and best of luck with the GMTK game jam!
Hey boredbonsai, Getting Over It was actually one of our inspirations when we were making this game! It had a heavy influence on the initial brainstorming process, simple (but hard to control) movement, and level design. Thank you for your feedback :D
that was great! really nicely made and I love the style, the jump mechanic is simple to grasp and responsive. all in all very engaging and fun, I can't really think of any negatives
Thanks Tom, we're glad you had fun with the game! We had a lot of fun making it and learned a lot from the experience. We appreciate your feedback <3
A good concept well executed, really fun to play!
Thank you for the feedback Xascoria, we really appreciate it :)
The game is really fun. The concept is simple, but effective and it all just works. The adorable graphics and charcter design help as well. The only thing I would point out is the lack of any audio (or maybe it just didn't work for me), but overall, really good job!
P.S.: Unfortunately I didn't have the will to finish it, I basically ragequit after I fell down from a high place.
Hey BuracezCZ, thank you for the feedback! We're glad you like our graphics and character. We didn't have time to add any audio despite our desire to do so, as we didn't have as much time to commit to the jam as we normally would to have liked to commit to it.
Also, I don't blame you for rage quitting since it's a rage game. I like someone else's feedback that there should be more encouragement and a goal, since that's what makes Getting Over It with Bennet Fodey so good at making you come back for more, despite how frustrating it is.
Did you win? If so, what was your fastest time?
My fastest time thus far is 07:56:439 :)